timeline: add TM_END and TM_REPEAT boolean aliases

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Sebastian Krzyszkowiak 2019-08-28 20:38:31 +02:00
parent 29e38ac04c
commit 3a0b8a706a
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@ -142,4 +142,7 @@ bool TM_IsBackgroundEmpty(struct Timeline* timeline);
/*! \brief Macro for easy timeline action definition. */
#define TM_ACTION(name) bool name(struct Game* game, struct GamestateResources* data, struct TM_Action* action)
#define TM_END true
#define TM_REPEAT false
#endif /* LIBSUPERDERPY_TIMELINE_H */