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timeline: add TM_END and TM_REPEAT boolean aliases
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@ -142,4 +142,7 @@ bool TM_IsBackgroundEmpty(struct Timeline* timeline);
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/*! \brief Macro for easy timeline action definition. */
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#define TM_ACTION(name) bool name(struct Game* game, struct GamestateResources* data, struct TM_Action* action)
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#define TM_END true
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#define TM_REPEAT false
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#endif /* LIBSUPERDERPY_TIMELINE_H */
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