don't force opengl on windows

This commit is contained in:
Sebastian Krzyszkowiak 2012-03-01 13:18:56 +01:00
parent 256c21c0f2
commit 3752bc948d

View file

@ -249,7 +249,7 @@ int main(int argc, char **argv){
if (game.fullscreen) al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW); if (game.fullscreen) al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW);
al_set_new_display_option(ALLEGRO_VSYNC, 1, ALLEGRO_SUGGEST); al_set_new_display_option(ALLEGRO_VSYNC, 1, ALLEGRO_SUGGEST);
al_set_new_display_option(ALLEGRO_OPENGL, 1, ALLEGRO_SUGGEST); //al_set_new_display_option(ALLEGRO_OPENGL, 1, ALLEGRO_SUGGEST);
game.display = al_create_display(game.width, game.height); game.display = al_create_display(game.width, game.height);
if(!game.display) { if(!game.display) {
fprintf(stderr, "failed to create display!\n"); fprintf(stderr, "failed to create display!\n");