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character: Only use positive offsets when calculating spritesheet size
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d87d4fd306
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1 changed files with 4 additions and 4 deletions
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@ -171,11 +171,11 @@ SYMBOL_EXPORT void LoadSpritesheets(struct Game* game, struct Character* charact
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}
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tmp->frames[i]._priv.image = al_create_sub_bitmap(tmp->frames[i].bitmap, tmp->frames[i].sx * tmp->scale, tmp->frames[i].sy * tmp->scale, (tmp->frames[i].sw > 0) ? (tmp->frames[i].sw * tmp->scale) : al_get_bitmap_width(tmp->frames[i].bitmap), (tmp->frames[i].sh > 0) ? (tmp->frames[i].sh * tmp->scale) : al_get_bitmap_height(tmp->frames[i].bitmap));
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int width = al_get_bitmap_width(tmp->frames[i]._priv.image) / tmp->scale + tmp->frames[i].x + tmp->offsetX;
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int width = al_get_bitmap_width(tmp->frames[i]._priv.image) / tmp->scale + MAX(0, tmp->frames[i].x) + MAX(0, tmp->offsetX);
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if (width > tmp->width) {
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tmp->width = width;
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}
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int height = al_get_bitmap_height(tmp->frames[i]._priv.image) / tmp->scale + tmp->frames[i].y + tmp->offsetY;
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int height = al_get_bitmap_height(tmp->frames[i]._priv.image) / tmp->scale + MAX(0, tmp->frames[i].y) + MAX(0, tmp->offsetY);
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if (height > tmp->height) {
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tmp->height = height;
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}
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@ -263,11 +263,11 @@ SYMBOL_EXPORT void PreloadStreamedSpritesheet(struct Game* game, struct Characte
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spritesheet->frames[i]._priv.image = al_create_sub_bitmap(spritesheet->frames[i].bitmap, spritesheet->frames[i].sx * spritesheet->scale, spritesheet->frames[i].sy * spritesheet->scale, (spritesheet->frames[i].sw > 0) ? (spritesheet->frames[i].sw * spritesheet->scale) : al_get_bitmap_width(spritesheet->frames[i].bitmap), (spritesheet->frames[i].sh > 0) ? (spritesheet->frames[i].sh * spritesheet->scale) : al_get_bitmap_height(spritesheet->frames[i].bitmap));
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int width = al_get_bitmap_width(spritesheet->frames[i]._priv.image) / spritesheet->scale + spritesheet->frames[i].x + spritesheet->offsetX;
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int width = al_get_bitmap_width(spritesheet->frames[i]._priv.image) / spritesheet->scale + MAX(0, spritesheet->frames[i].x) + MAX(0, spritesheet->offsetX);
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if (width > spritesheet->width) {
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spritesheet->width = width;
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}
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int height = al_get_bitmap_height(spritesheet->frames[i]._priv.image) / spritesheet->scale + spritesheet->frames[i].y + spritesheet->offsetY;
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int height = al_get_bitmap_height(spritesheet->frames[i]._priv.image) / spritesheet->scale + MAX(0, spritesheet->frames[i].y) + MAX(0, spritesheet->offsetY);
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if (height > spritesheet->height) {
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spritesheet->height = height;
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}
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