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update the timestamp after Gamestate_Start to prevent high delta jump
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@ -467,6 +467,7 @@ SYMBOL_INTERNAL void libsuperderpy_mainloop(void* g) {
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tmp->pending_start = false;
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tmp->pending_start = false;
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(*tmp->api->Gamestate_Start)(game, tmp->data);
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(*tmp->api->Gamestate_Start)(game, tmp->data);
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al_resume_timer(game->_priv.timer);
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al_resume_timer(game->_priv.timer);
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game->_priv.timestamp = al_get_time();
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PrintConsole(game, "Gamestate \"%s\" started successfully.", tmp->name);
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PrintConsole(game, "Gamestate \"%s\" started successfully.", tmp->name);
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}
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}
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