read and respect first batch of config options

This commit is contained in:
Sebastian Krzyszkowiak 2012-02-26 12:59:45 +01:00
parent a88099b9d5
commit 2c102d01fa
5 changed files with 27 additions and 20 deletions

View file

@ -58,12 +58,12 @@ void InitConfig() {
FILE *file = fopen("SuperDerpy.ini","r+");
if (! file) { return; }
char string[255];
char section[255] = "[MuffinAttack]";
char section[255] = "[SuperDerpy]";
struct ConfigOption *old = NULL;
while ( fgets (string , 255 , file) != NULL ) {
if (string[0]=='#') { continue; }
if ((string[0]=='#') || (string[0]=='\n')) { continue; }
if (string[strlen(string)-1]=='\n') string[strlen(string)-1]='\0';
if (string[0]=='[') { strcpy(section, string); continue; }
if (string[0]=='[') { strcpy(section, string); continue; }
bool before=true;
struct ConfigOption *new = malloc(sizeof(struct ConfigOption));
if (old==NULL) {

View file

@ -44,4 +44,4 @@ void Loading_Load(struct Game *game) {
int Loading_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { return 0; }
void Loading_Preload(struct Game *game) {}
void Loading_Unload(struct Game *game) {}
void Loading_Unload(struct Game *game) { al_destroy_bitmap(game->loading.loading_bitmap); }

View file

@ -17,12 +17,6 @@
#define DRAW_STATE(state, name) case state:\
name ## _Draw(&game); break;
float FPS = 60;
int DISPLAY_WIDTH = 800;
int DISPLAY_HEIGHT = 500;
bool FULLSCREEN = true;
bool DEBUG_MODE = true;
void al_draw_text_with_shadow(ALLEGRO_FONT *font, ALLEGRO_COLOR color, float x, float y, int flags, char const *text) {
al_draw_text(font, al_map_rgba(0,0,0,128), x+1, y+1, flags, text);
al_draw_text(font, color, x, y, flags, text);
@ -34,7 +28,7 @@ void PrintConsole(struct Game *game, char* format, ...) {
char text[255] = {};
vsprintf(text, format, vl);
va_end(vl);
if (DEBUG_MODE) printf("%s\n", text);
if (game->debug) printf("%s\n", text);
ALLEGRO_BITMAP *con = al_create_bitmap(al_get_bitmap_width(game->console), al_get_bitmap_height(game->console));
al_set_target_bitmap(con);
al_clear_to_color(al_map_rgba(0,0,0,80));
@ -107,6 +101,17 @@ int main(int argc, char **argv){
struct Game game;
game.fullscreen = atoi(GetConfigOptionDefault("[SuperDerpy]", "fullscreen", "1"));
game.music = atoi(GetConfigOptionDefault("[SuperDerpy]", "music", "1"));
game.fx = atoi(GetConfigOptionDefault("[SuperDerpy]", "fx", "1"));
game.fps = atoi(GetConfigOptionDefault("[SuperDerpy]", "fps", "60"));
if (game.fps<1) game.fps=60;
game.debug = atoi(GetConfigOptionDefault("[SuperDerpy]", "debug", "0"));
game.width = atoi(GetConfigOptionDefault("[SuperDerpy]", "width", "800"));
if (game.width<320) game.width=320;
game.height = atoi(GetConfigOptionDefault("[SuperDerpy]", "height", "500"));
if (game.height<200) game.height=200;
if(!al_init()) {
fprintf(stderr, "failed to initialize allegro!\n");
return -1;
@ -114,7 +119,7 @@ int main(int argc, char **argv){
al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR^ALLEGRO_MAG_LINEAR);
game.timer = al_create_timer(ALLEGRO_BPS_TO_SECS(FPS));
game.timer = al_create_timer(ALLEGRO_BPS_TO_SECS(game.fps));
if(!game.timer) {
fprintf(stderr, "failed to create timer!\n");
return -1;
@ -154,15 +159,15 @@ int main(int argc, char **argv){
return -1;
}
if (FULLSCREEN) al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW);
if (game.fullscreen) al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW);
al_set_new_display_option(ALLEGRO_VSYNC, 1, ALLEGRO_SUGGEST);
game.display = al_create_display(DISPLAY_WIDTH, DISPLAY_HEIGHT);
game.display = al_create_display(game.width, game.height);
if(!game.display) {
fprintf(stderr, "failed to create display!\n");
return -1;
}
al_set_window_title(game.display, "Super Derpy: Muffin Attack");
if (FULLSCREEN) al_hide_mouse_cursor(game.display);
if (game.fullscreen) al_hide_mouse_cursor(game.display);
game.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game.display)*0.09,0 );
game.font_console = al_load_ttf_font("data/DejaVuSansMono.ttf",al_get_display_height(game.display)*0.018,0 );
@ -177,7 +182,7 @@ int main(int argc, char **argv){
al_register_event_source(game.event_queue, al_get_timer_event_source(game.timer));
al_register_event_source(game.event_queue, al_get_keyboard_event_source());
game.showconsole = DEBUG_MODE;
game.showconsole = game.debug;
game.console = al_create_bitmap(al_get_display_width(game.display), al_get_display_height(game.display)*0.12);
al_set_target_bitmap(game.console);
al_clear_to_color(al_map_rgba(0,0,0,80));
@ -260,7 +265,6 @@ int main(int argc, char **argv){
al_rest(0.1);
al_destroy_timer(game.timer);
al_destroy_display(game.display);
al_destroy_bitmap(game.loading.loading_bitmap);
al_destroy_event_queue(game.event_queue);
al_destroy_font(game.font);
al_destroy_font(game.font_console);

View file

@ -72,7 +72,8 @@ struct Game {
ALLEGRO_EVENT_QUEUE *event_queue;
ALLEGRO_TIMER *timer;
ALLEGRO_BITMAP *console;
bool showconsole, fx, music, fullscreen;
bool showconsole, fx, music, fullscreen, debug;
int fps, width, height;
struct Menu menu;
struct Loading loading;
struct Intro intro;

View file

@ -1,5 +1,6 @@
#include <stdio.h>
#include <math.h>
#include "config.h"
#include "map.h"
void Map_Draw(struct Game *game) {
@ -74,7 +75,8 @@ int Map_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
}
void Map_Preload(struct Game *game) {
game->map.available = 6;
game->map.available = atoi(GetConfigOptionDefault("[MuffinAttack]", "level", "1"));
if ((game->map.available<1) || (game->map.available>6)) game->map.available=1;
game->map.selected = game->map.available;
PrintConsole(game, "Last level available: %d", game->map.selected);
game->map.arrowpos = 0;
@ -101,7 +103,7 @@ void Map_Preload(struct Game *game) {
al_draw_scaled_bitmap(game->map.background,0,0,al_get_bitmap_width(game->map.background),al_get_bitmap_height(game->map.background),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_scaled_bitmap(game->map.map_bg,0,0,al_get_bitmap_width(game->map.map_bg),al_get_bitmap_height(game->map.map_bg),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_scaled_bitmap(game->map.highlight,0,0,al_get_bitmap_width(game->map.highlight),al_get_bitmap_height(game->map.highlight),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_set_target_bitmap(al_get_backbuffer(game->display));
al_set_target_bitmap(al_get_backbuffer(game->display));
}
void Map_Unload(struct Game *game) {