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fix for uninitialized variable
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@ -464,6 +464,7 @@ bool PassLevel(struct Game *game, struct TM_Action *action, enum TM_ActionState
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}
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}
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void Level_Load(struct Game *game) {
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void Level_Load(struct Game *game) {
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game->level.failed=false;
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game->level.hp=1;
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game->level.hp=1;
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game->level.cl_pos=0;
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game->level.cl_pos=0;
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game->level.bg_pos=0;
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game->level.bg_pos=0;
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