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emscripten: pause the mainloop during loading
Fixes blinks of a blank screen when async calls are made.
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1 changed files with 7 additions and 0 deletions
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@ -243,6 +243,10 @@ static inline bool MainloopTick(struct Game* game) {
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struct Gamestate* tmp = game->_priv.gamestates;
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struct Gamestate* tmp = game->_priv.gamestates;
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#ifdef __EMSCRIPTEN__
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emscripten_pause_main_loop();
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#endif
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game->_priv.loading.to_load = 0;
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game->_priv.loading.to_load = 0;
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game->_priv.loading.loaded = 0;
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game->_priv.loading.loaded = 0;
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game->_priv.loading.lock = true;
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game->_priv.loading.lock = true;
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@ -428,6 +432,9 @@ static inline bool MainloopTick(struct Game* game) {
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}
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}
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game->_priv.loading.lock = false;
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game->_priv.loading.lock = false;
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#ifdef __EMSCRIPTEN__
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emscripten_resume_main_loop();
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#endif
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if (!gameActive) {
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if (!gameActive) {
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PrintConsole(game, "No gamestates left, exiting...");
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PrintConsole(game, "No gamestates left, exiting...");
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