DrawConsole: use deferred bitmap drawing to speed up text rendering

This commit is contained in:
Sebastian Krzyszkowiak 2018-02-03 03:44:49 +01:00
parent fc37ec592e
commit 1ac8491396

View file

@ -112,6 +112,7 @@ SYMBOL_INTERNAL void DrawConsole(struct Game* game) {
int clipX, clipY, clipWidth, clipHeight; int clipX, clipY, clipWidth, clipHeight;
al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight); al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight);
al_use_transform(&trans); al_use_transform(&trans);
al_hold_bitmap_drawing(true);
int width = (al_get_display_width(game->display) / game->viewport.width) * game->viewport.width; int width = (al_get_display_width(game->display) / game->viewport.width) * game->viewport.width;
if (!game->viewport.integer_scaling) { if (!game->viewport.integer_scaling) {
@ -139,6 +140,7 @@ SYMBOL_INTERNAL void DrawConsole(struct Game* game) {
DrawTimelines(game); DrawTimelines(game);
} }
al_hold_bitmap_drawing(false);
double game_time = al_get_time(); double game_time = al_get_time();
if (game_time - game->_priv.fps_count.old_time >= 1.0) { if (game_time - game->_priv.fps_count.old_time >= 1.0) {