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DrawConsole: use deferred bitmap drawing to speed up text rendering
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@ -112,6 +112,7 @@ SYMBOL_INTERNAL void DrawConsole(struct Game* game) {
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int clipX, clipY, clipWidth, clipHeight;
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int clipX, clipY, clipWidth, clipHeight;
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al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight);
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al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight);
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al_use_transform(&trans);
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al_use_transform(&trans);
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al_hold_bitmap_drawing(true);
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int width = (al_get_display_width(game->display) / game->viewport.width) * game->viewport.width;
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int width = (al_get_display_width(game->display) / game->viewport.width) * game->viewport.width;
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if (!game->viewport.integer_scaling) {
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if (!game->viewport.integer_scaling) {
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@ -139,6 +140,7 @@ SYMBOL_INTERNAL void DrawConsole(struct Game* game) {
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DrawTimelines(game);
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DrawTimelines(game);
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}
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}
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al_hold_bitmap_drawing(false);
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double game_time = al_get_time();
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double game_time = al_get_time();
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if (game_time - game->_priv.fps_count.old_time >= 1.0) {
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if (game_time - game->_priv.fps_count.old_time >= 1.0) {
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