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unload GAMESTATE_LOADING state on quit
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1 changed files with 4 additions and 0 deletions
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@ -313,6 +313,10 @@ int main(int argc, char **argv){
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}
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UnloadGameState(&game);
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if (game.gamestate != GAMESTATE_LOADING) {
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game.gamestate = GAMESTATE_LOADING;
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UnloadGameState(&game);
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}
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PrintConsole(&game, "Shutting down...");
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al_rest(0.1);
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al_destroy_timer(game.timer);
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