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loading: show loading time and warn if ProgressCount isn't right
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1 changed files with 10 additions and 0 deletions
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@ -220,7 +220,17 @@ SYMBOL_INTERNAL void* GamestateLoadingThread(void* arg) {
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data->game->_priv.loading.inProgress = true;
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data->game->_priv.loading.inProgress = true;
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al_set_new_bitmap_flags(data->bitmap_flags);
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al_set_new_bitmap_flags(data->bitmap_flags);
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GamestateProgress(data->game);
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GamestateProgress(data->game);
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double time = al_get_time();
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data->gamestate->data = (*data->gamestate->api->Gamestate_Load)(data->game, &GamestateProgress);
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data->gamestate->data = (*data->gamestate->api->Gamestate_Load)(data->game, &GamestateProgress);
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PrintConsole(data->game, "[%s] Loading took %f seconds.", data->gamestate->name, al_get_time() - time);
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if (data->game->_priv.loading.progress != *(data->gamestate->api->Gamestate_ProgressCount)) {
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PrintConsole(data->game, "[%s] WARNING: Gamestate_ProgressCount does not match the number of progress invokations (%d)!", data->gamestate->name, data->game->_priv.loading.progress);
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if (data->game->config.debug) {
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PrintConsole(data->game, "(sleeping for 3 seconds...)");
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data->game->_priv.showconsole = true;
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al_rest(3.0);
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}
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}
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data->bitmap_flags = al_get_new_bitmap_flags();
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data->bitmap_flags = al_get_new_bitmap_flags();
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data->game->_priv.loading.inProgress = false;
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data->game->_priv.loading.inProgress = false;
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return NULL;
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return NULL;
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