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https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-02-01 11:06:44 +01:00
implement menu while paused
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parent
163efc05e8
commit
0bc45ea1af
3 changed files with 64 additions and 7 deletions
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@ -56,10 +56,6 @@ void Level_Load(struct Game *game) {
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int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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if (ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) {
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UnloadGameState(game);
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game->loadstate = GAMESTATE_MENU;
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LoadGameState(game);
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} else if (ev->keyboard.keycode==ALLEGRO_KEY_P) {
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game->level.music_pos = al_get_sample_instance_position(game->level.music);
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al_set_sample_instance_playing(game->level.music, false);
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game->gamestate = GAMESTATE_PAUSE;
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@ -83,6 +83,8 @@ struct Loading {
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/*! \brief Resources used by Pause state. */
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struct Pause {
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ALLEGRO_BITMAP *bitmap;
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int selected;
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bool options;
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};
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/*! \brief Resources used by About state. */
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63
src/pause.c
63
src/pause.c
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@ -3,13 +3,43 @@
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*/
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#include <stdio.h>
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#include "config.h"
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#include "pause.h"
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int Pause_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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if ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) || (ev->keyboard.keycode==ALLEGRO_KEY_P)) {
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if ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.options==0) && (game->pause.selected==0))) {
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al_destroy_bitmap(game->pause.bitmap);
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game->gamestate = game->loadstate;
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}
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else if ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.options==0) && (game->pause.selected==1)) {
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UnloadGameState(game);
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game->gamestate = GAMESTATE_LOADING;
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game->loadstate = GAMESTATE_MAP;
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} else if (ev->keyboard.keycode==ALLEGRO_KEY_UP) {
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game->pause.selected--;
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if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
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} else if (ev->keyboard.keycode==ALLEGRO_KEY_DOWN) {
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game->pause.selected++;
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if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
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} else if ((!game->pause.options) && (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.selected==3)) || (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) {
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if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
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return 1;
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} else if (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (!game->pause.options) && (game->pause.selected==2)) || (((game->pause.options) && ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) || (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.selected==3))))) {
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if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
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game->pause.options=!game->pause.options;
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game->pause.selected=0;
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PrintConsole(game, "options state changed %d", game->pause.options);
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} else if ((game->pause.options) && (game->pause.selected==2)) {
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al_stop_samples();
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if ((game->music) && (game->fx)) { game->music=0; SetConfigOption("[SuperDerpy]", "music", "0"); }
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else if (game->fx) { game->music=1; game->fx=0; SetConfigOption("[SuperDerpy]", "music", "1"); SetConfigOption("[SuperDerpy]", "fx", "0"); }
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else if (game->music) { game->music=0; SetConfigOption("[SuperDerpy]", "music", "0"); }
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else { game->music=1; game->fx=1; SetConfigOption("[SuperDerpy]", "music", "1"); SetConfigOption("[SuperDerpy]", "fx", "1"); }
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if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
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//play_samples(game);
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}
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if (game->pause.selected==-1) game->pause.selected=3;
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if (game->pause.selected==4) game->pause.selected=0;
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return 0;
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}
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@ -24,15 +54,44 @@ void Pause_Load(struct Game* game) {
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al_clear_to_color(al_map_rgb(0,0,0));
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al_set_target_bitmap(al_get_backbuffer(game->display));
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al_draw_tinted_bitmap(fade,al_map_rgba_f(1,1,1,0.75),0,0,0);
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al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE,"Game paused!");
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//al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE,"Game paused!");
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game->pause.bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->pause.bitmap);
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al_draw_bitmap(al_get_backbuffer(game->display), 0, 0, 0);
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al_set_target_bitmap(al_get_backbuffer(game->display));
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game->pause.selected=0;
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game->pause.options=0;
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}
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void Pause_Draw(struct Game* game) {
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al_draw_bitmap(game->pause.bitmap, 0, 0, 0);
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al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
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al_draw_text_with_shadow(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Game paused.");
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ALLEGRO_FONT *font;
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char* text;
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font = game->menu.font; if (game->pause.selected==0) font = game->menu.font_selected;
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text = "Resume game"; if (game->pause.options) text="Control settings";
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE, text);
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font = game->menu.font; if (game->pause.selected==1) font = game->menu.font_selected;
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text = "Return to map"; if (game->pause.options) text="Video settings";
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.6, ALLEGRO_ALIGN_CENTRE, text);
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font = game->menu.font; if (game->pause.selected==2) font = game->menu.font_selected;
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text = "Options"; if (game->pause.options) {
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if ((game->music) && (game->fx))
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text="Sounds: all";
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else if (game->music)
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text="Sounds: music only";
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else if (game->fx)
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text="Sounds: fx only";
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else
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text="Sounds: none";
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}
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.7, ALLEGRO_ALIGN_CENTRE, text);
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font = game->menu.font; if (game->pause.selected==3) font = game->menu.font_selected;
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text = "Exit"; if (game->pause.options) text="Back";
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, text);
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DrawConsole(game);
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}
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