implement menu while paused

This commit is contained in:
Sebastian Krzyszkowiak 2012-03-03 21:58:14 +01:00
parent 163efc05e8
commit 0bc45ea1af
3 changed files with 64 additions and 7 deletions

View file

@ -55,11 +55,7 @@ void Level_Load(struct Game *game) {
} }
int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) { if (ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) {
UnloadGameState(game);
game->loadstate = GAMESTATE_MENU;
LoadGameState(game);
} else if (ev->keyboard.keycode==ALLEGRO_KEY_P) {
game->level.music_pos = al_get_sample_instance_position(game->level.music); game->level.music_pos = al_get_sample_instance_position(game->level.music);
al_set_sample_instance_playing(game->level.music, false); al_set_sample_instance_playing(game->level.music, false);
game->gamestate = GAMESTATE_PAUSE; game->gamestate = GAMESTATE_PAUSE;

View file

@ -83,6 +83,8 @@ struct Loading {
/*! \brief Resources used by Pause state. */ /*! \brief Resources used by Pause state. */
struct Pause { struct Pause {
ALLEGRO_BITMAP *bitmap; ALLEGRO_BITMAP *bitmap;
int selected;
bool options;
}; };
/*! \brief Resources used by About state. */ /*! \brief Resources used by About state. */

View file

@ -3,13 +3,43 @@
*/ */
#include <stdio.h> #include <stdio.h>
#include "config.h"
#include "pause.h" #include "pause.h"
int Pause_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { int Pause_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
if ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) || (ev->keyboard.keycode==ALLEGRO_KEY_P)) { if ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.options==0) && (game->pause.selected==0))) {
al_destroy_bitmap(game->pause.bitmap); al_destroy_bitmap(game->pause.bitmap);
game->gamestate = game->loadstate; game->gamestate = game->loadstate;
} }
else if ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.options==0) && (game->pause.selected==1)) {
UnloadGameState(game);
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_MAP;
} else if (ev->keyboard.keycode==ALLEGRO_KEY_UP) {
game->pause.selected--;
if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
} else if (ev->keyboard.keycode==ALLEGRO_KEY_DOWN) {
game->pause.selected++;
if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
} else if ((!game->pause.options) && (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.selected==3)) || (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) {
if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
return 1;
} else if (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (!game->pause.options) && (game->pause.selected==2)) || (((game->pause.options) && ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) || (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.selected==3))))) {
if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
game->pause.options=!game->pause.options;
game->pause.selected=0;
PrintConsole(game, "options state changed %d", game->pause.options);
} else if ((game->pause.options) && (game->pause.selected==2)) {
al_stop_samples();
if ((game->music) && (game->fx)) { game->music=0; SetConfigOption("[SuperDerpy]", "music", "0"); }
else if (game->fx) { game->music=1; game->fx=0; SetConfigOption("[SuperDerpy]", "music", "1"); SetConfigOption("[SuperDerpy]", "fx", "0"); }
else if (game->music) { game->music=0; SetConfigOption("[SuperDerpy]", "music", "0"); }
else { game->music=1; game->fx=1; SetConfigOption("[SuperDerpy]", "music", "1"); SetConfigOption("[SuperDerpy]", "fx", "1"); }
if (game->fx) al_play_sample(game->menu.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
//play_samples(game);
}
if (game->pause.selected==-1) game->pause.selected=3;
if (game->pause.selected==4) game->pause.selected=0;
return 0; return 0;
} }
@ -24,15 +54,44 @@ void Pause_Load(struct Game* game) {
al_clear_to_color(al_map_rgb(0,0,0)); al_clear_to_color(al_map_rgb(0,0,0));
al_set_target_bitmap(al_get_backbuffer(game->display)); al_set_target_bitmap(al_get_backbuffer(game->display));
al_draw_tinted_bitmap(fade,al_map_rgba_f(1,1,1,0.75),0,0,0); al_draw_tinted_bitmap(fade,al_map_rgba_f(1,1,1,0.75),0,0,0);
al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE,"Game paused!"); //al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE,"Game paused!");
game->pause.bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); game->pause.bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->pause.bitmap); al_set_target_bitmap(game->pause.bitmap);
al_draw_bitmap(al_get_backbuffer(game->display), 0, 0, 0); al_draw_bitmap(al_get_backbuffer(game->display), 0, 0, 0);
al_set_target_bitmap(al_get_backbuffer(game->display)); al_set_target_bitmap(al_get_backbuffer(game->display));
game->pause.selected=0;
game->pause.options=0;
} }
void Pause_Draw(struct Game* game) { void Pause_Draw(struct Game* game) {
al_draw_bitmap(game->pause.bitmap, 0, 0, 0); al_draw_bitmap(game->pause.bitmap, 0, 0, 0);
al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
al_draw_text_with_shadow(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Game paused.");
ALLEGRO_FONT *font;
char* text;
font = game->menu.font; if (game->pause.selected==0) font = game->menu.font_selected;
text = "Resume game"; if (game->pause.options) text="Control settings";
al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE, text);
font = game->menu.font; if (game->pause.selected==1) font = game->menu.font_selected;
text = "Return to map"; if (game->pause.options) text="Video settings";
al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.6, ALLEGRO_ALIGN_CENTRE, text);
font = game->menu.font; if (game->pause.selected==2) font = game->menu.font_selected;
text = "Options"; if (game->pause.options) {
if ((game->music) && (game->fx))
text="Sounds: all";
else if (game->music)
text="Sounds: music only";
else if (game->fx)
text="Sounds: fx only";
else
text="Sounds: none";
}
al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.7, ALLEGRO_ALIGN_CENTRE, text);
font = game->menu.font; if (game->pause.selected==3) font = game->menu.font_selected;
text = "Exit"; if (game->pause.options) text="Back";
al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, text);
DrawConsole(game); DrawConsole(game);
} }