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mainloop: call al_convert_memory_bitmaps after gamestate loading
This handles a case where "progress" function hasn't been called by the gamestate at all.
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@ -399,8 +399,8 @@ static inline bool MainloopTick(struct Game* game) {
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#ifdef __EMSCRIPTEN__
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emscripten_sleep(0);
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#endif
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al_convert_memory_bitmaps();
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#endif
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al_convert_memory_bitmaps();
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al_set_new_bitmap_flags(data.bitmap_flags);
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