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character: rename CharacterCallback macro to CHARACTER_CALLBACK
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@ -75,7 +75,7 @@ struct Spritesheet {
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struct Character;
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typedef void CharacterCallback(struct Game*, struct Character*, struct Spritesheet* newAnim, struct Spritesheet* oldAnim, void*);
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#define CharacterCallback(x) void x(struct Game* game, struct Character* character, struct Spritesheet* new, struct Spritesheet* old, void* data)
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#define CHARACTER_CALLBACK(x) void x(struct Game* game, struct Character* character, struct Spritesheet* new, struct Spritesheet* old, void* data)
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typedef void CharacterDestructor(struct Game*, struct Character*);
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/*! \brief Structure representing one visible character. */
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