mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-02-02 11:36:42 +01:00
50 lines
2 KiB
C
50 lines
2 KiB
C
|
/*! \file actions.h
|
||
|
* \brief Header file with Level actions for Timeline Manager.
|
||
|
*/
|
||
|
/*
|
||
|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation; either version 2 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*/
|
||
|
|
||
|
#include "../main.h"
|
||
|
#include "../timeline.h"
|
||
|
|
||
|
bool LevelFailed(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
|
||
|
|
||
|
bool Accelerate(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
|
||
|
|
||
|
bool Walk(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
|
||
|
|
||
|
bool Move(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
|
||
|
|
||
|
bool ShowMeter(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
|
||
|
|
||
|
bool Fly(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
|
||
|
|
||
|
bool GenerateObstacles(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
|
||
|
|
||
|
bool Stop(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
|
||
|
|
||
|
bool Letter(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
|
||
|
|
||
|
bool FadeIn(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
|
||
|
|
||
|
bool FadeOut(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
|
||
|
|
||
|
bool Welcome(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
|
||
|
|
||
|
bool PassLevel(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
|