libsuperderpy/src/main.h

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/*! \file main.h
* \brief Headers of main file of SuperDerpy engine.
*
* Contains basic functions shared by all views.
*/
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/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
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#ifndef MAIN_H
#define MAIN_H
#include <allegro5/allegro.h>
#include <allegro5/allegro_audio.h>
#include <allegro5/allegro_image.h>
#include <allegro5/allegro_font.h>
#include "gamestate.h"
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struct Gamestate;
/*! \brief Main struct of the game. */
struct Game {
ALLEGRO_DISPLAY *display; /*!< Main Allegro display. */
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struct {
int width; /*!< Actual available width of viewport. */
int height; /*!< Actual available height of viewport. */
} viewport;
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struct {
int fx; /*!< Effects volume. */
int music; /*!< Music volume. */
int voice; /*!< Voice volume. */
bool fullscreen; /*!< Fullscreen toggle. */
bool debug; /*!< Toggles debug mode. */
int fps; /*!< FPS limit */
int width; /*!< Width of window as being set in configuration. */
int height; /*!< Height of window as being set in configuration. */
} config;
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struct {
ALLEGRO_VOICE *v; /*!< Main voice used by the game. */
ALLEGRO_MIXER *mixer; /*!< Main mixer of the game. */
ALLEGRO_MIXER *music; /*!< Music mixer. */
ALLEGRO_MIXER *voice; /*!< Voice mixer. */
ALLEGRO_MIXER *fx; /*!< Effects mixer. */
} audio; /*!< Audio resources. */
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struct {
//struct Gamestate *gamestate; /*!< Current gamestate. */
struct Gamestate *gamestates; /*!< List of known gamestates. */
ALLEGRO_FONT *font; /*!< Main font used in game. */
ALLEGRO_FONT *font_console; /*!< Font used in game console. */
ALLEGRO_BITMAP *console; /*!< Bitmap with game console. */
ALLEGRO_EVENT_QUEUE *event_queue; /*!< Main event queue. */
ALLEGRO_TIMER *timer; /*!< Main LPS timer. */
bool showconsole; /*!< If true, game console is rendered on screen. */
struct {
double old_time, fps;
int frames_done;
} fps_count;
ALLEGRO_CONFIG *config;
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struct {
void (*Draw)(struct Game *game, void* data, float p);
void* (*Load)(struct Game *game);
void (*Start)(struct Game *game, void* data);
void (*Stop)(struct Game *game, void* data);
void (*Unload)(struct Game *game, void* data);
void* data;
} loading;
} _priv; /*!< Private resources. Do not use in gamestates! */
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bool shuttingdown; /*!< If true then shut down of the game is pending. */
bool restart; /*!< If true then restart of the game is pending. */
};
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#endif