2016-07-04 00:56:45 +02:00
|
|
|
/*! \file character.h
|
|
|
|
* \brief Headers of character and spritesheet functions.
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
2017-07-22 18:22:12 +02:00
|
|
|
* the Free Software Foundation; either version 3 of the License, or
|
2016-07-04 00:56:45 +02:00
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
2017-07-22 18:22:12 +02:00
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
2016-07-04 00:56:45 +02:00
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef LIBSUPERDERPY_CHARACTER_H
|
|
|
|
#define LIBSUPERDERPY_CHARACTER_H
|
|
|
|
|
2017-09-10 21:35:14 +02:00
|
|
|
#include "libsuperderpy.h"
|
2016-07-04 00:56:45 +02:00
|
|
|
#include <allegro5/allegro.h>
|
|
|
|
#include <allegro5/allegro_font.h>
|
|
|
|
|
|
|
|
/*! \brief Structure representing one spritesheet for character animation. */
|
|
|
|
struct Spritesheet {
|
2017-09-10 21:35:14 +02:00
|
|
|
char* name; /*!< Name of the spritesheet (used in file paths). */
|
|
|
|
ALLEGRO_BITMAP* bitmap; /*!< Spritesheet bitmap. */
|
|
|
|
int rows; /*!< Number of rows in the spritesheet. */
|
|
|
|
int cols; /*!< Number of columns in the spritesheet. */
|
|
|
|
int blanks; /*!< Number of blank frames at the end of the spritesheet. */
|
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
int delay;
|
|
|
|
bool kill;
|
|
|
|
int repeat;
|
2018-02-03 03:46:33 +01:00
|
|
|
bool flip;
|
2017-09-10 21:35:14 +02:00
|
|
|
float scale; /*!< Scale modifier of the frame. */
|
|
|
|
char* successor; /*!< Name of animation successor. If it's not blank, then animation will be played only once. */
|
|
|
|
struct Spritesheet* next; /*!< Next spritesheet in the queue. */
|
2016-07-04 00:56:45 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
/*! \brief Structure representing one visible character. */
|
|
|
|
struct Character {
|
2017-09-10 21:35:14 +02:00
|
|
|
char* name; /*!< Name of the character (used in file paths). */
|
|
|
|
struct Spritesheet* spritesheet; /*!< Current spritesheet used by character. */
|
|
|
|
struct Spritesheet* spritesheets; /*!< List of all spritesheets registered to character. */
|
|
|
|
char* successor;
|
|
|
|
ALLEGRO_BITMAP* bitmap;
|
|
|
|
int pos; /*!< Current spritesheet position. */
|
|
|
|
int pos_tmp; /*!< A counter used to slow down spritesheet animation. */
|
|
|
|
float x; /*!< Horizontal position of character. */
|
|
|
|
float y; /*!< Vertical position of character. */
|
|
|
|
float angle; /*!< Characters display angle (radians). */
|
2018-02-03 03:17:36 +01:00
|
|
|
float pivotX, pivotY; /*!< Pivot point, relative of character's size. */
|
|
|
|
int confineX, confineY; /*!< Size of the canvas being drawn to, for correct position calculation; when -1, uses viewport size */
|
2017-09-10 21:35:14 +02:00
|
|
|
void* data; /*!< Additional, custom character data (HP etc.). */
|
|
|
|
int repeat;
|
|
|
|
bool shared;
|
|
|
|
bool dead;
|
2016-07-04 00:56:45 +02:00
|
|
|
};
|
|
|
|
|
2017-09-10 21:35:14 +02:00
|
|
|
void SelectSpritesheet(struct Game* game, struct Character* character, char* name);
|
|
|
|
void ChangeSpritesheet(struct Game* game, struct Character* character, char* name);
|
|
|
|
void RegisterSpritesheet(struct Game* game, struct Character* character, char* name);
|
2016-07-04 00:56:45 +02:00
|
|
|
|
2017-09-10 21:35:14 +02:00
|
|
|
void DrawCharacterF(struct Game* game, struct Character* character, ALLEGRO_COLOR tint, int flags);
|
|
|
|
void DrawCharacter(struct Game* game, struct Character* character, ALLEGRO_COLOR tint, int flags);
|
|
|
|
void DrawScaledCharacterF(struct Game* game, struct Character* character, ALLEGRO_COLOR tint, float scalex, float scaley, int flags);
|
|
|
|
void DrawScaledCharacter(struct Game* game, struct Character* character, ALLEGRO_COLOR tint, float scalex, float scaley, int flags);
|
2016-07-04 00:56:45 +02:00
|
|
|
|
2017-09-10 21:35:14 +02:00
|
|
|
struct Character* CreateCharacter(struct Game* game, char* name);
|
|
|
|
void DestroyCharacter(struct Game* game, struct Character* character);
|
2016-07-04 00:56:45 +02:00
|
|
|
|
2017-09-10 21:35:14 +02:00
|
|
|
void LoadSpritesheets(struct Game* game, struct Character* character);
|
|
|
|
void UnloadSpritesheets(struct Game* game, struct Character* character);
|
2016-07-04 00:56:45 +02:00
|
|
|
|
2017-09-10 21:35:14 +02:00
|
|
|
void AnimateCharacter(struct Game* game, struct Character* character, float speed_modifier);
|
|
|
|
void MoveCharacter(struct Game* game, struct Character* character, float x, float y, float angle);
|
|
|
|
void MoveCharacterF(struct Game* game, struct Character* character, float x, float y, float angle);
|
|
|
|
void SetCharacterPosition(struct Game* game, struct Character* character, float x, float y, float angle);
|
|
|
|
void SetCharacterPositionF(struct Game* game, struct Character* character, float x, float y, float angle);
|
2017-09-15 23:44:44 +02:00
|
|
|
void SetCharacterPivotPoint(struct Game* game, struct Character* character, float x, float y);
|
2018-02-03 03:17:36 +01:00
|
|
|
void SetCharacterConfines(struct Game* game, struct Character* character, int x, int y);
|
2016-08-26 23:52:32 +02:00
|
|
|
|
2017-09-10 21:35:14 +02:00
|
|
|
int GetCharacterX(struct Game* game, struct Character* character);
|
|
|
|
int GetCharacterY(struct Game* game, struct Character* character);
|
|
|
|
float GetCharacterAngle(struct Game* game, struct Character* character);
|
2018-02-03 03:17:36 +01:00
|
|
|
int GetCharacterConfineX(struct Game* game, struct Character* character);
|
|
|
|
int GetCharacterConfineY(struct Game* game, struct Character* character);
|
2016-07-04 00:56:45 +02:00
|
|
|
|
2017-09-10 21:35:14 +02:00
|
|
|
bool IsOnCharacter(struct Game* game, struct Character* character, int x, int y);
|
2016-08-29 23:44:15 +02:00
|
|
|
|
2016-07-04 00:56:45 +02:00
|
|
|
#endif
|