libsuperderpy/src/shader.c

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2018-05-30 21:11:46 +02:00
/*! \file shader.c
* \brief GPU shaders abstraction.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "shader.h"
#include "internal.h"
#include <allegro5/allegro.h>
#include <math.h>
ALLEGRO_SHADER* CreateShader(struct Game* game, const char* vertex, const char* fragment) {
const char* log;
PrintConsole(game, "Creating shader V:%s F:%s...", vertex, fragment);
ALLEGRO_SHADER* shader = al_create_shader(ALLEGRO_SHADER_GLSL);
if (!al_attach_shader_source_file(shader, ALLEGRO_VERTEX_SHADER, vertex)) {
log = al_get_shader_log(shader);
if (log) {
PrintConsole(game, "%s", log);
}
}
if (!al_attach_shader_source_file(shader, ALLEGRO_PIXEL_SHADER, fragment)) {
log = al_get_shader_log(shader);
if (log) {
PrintConsole(game, "%s", log);
}
}
if (!al_build_shader(shader)) {
log = al_get_shader_log(shader);
if (log) {
PrintConsole(game, "%s", log);
}
}
game->_priv.shaders = AddToList(game->_priv.shaders, shader);
PrintConsole(game, "Shader compiled successfully.");
return shader;
}
void DestroyShader(struct Game* game, ALLEGRO_SHADER* shader) {
RemoveFromList(&game->_priv.shaders, shader, NULL);
al_destroy_shader(shader);
}