mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-01-09 16:28:02 +01:00
61 lines
1.8 KiB
C
61 lines
1.8 KiB
C
|
/*! \file shader.c
|
||
|
* \brief GPU shaders abstraction.
|
||
|
*/
|
||
|
/*
|
||
|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation; either version 3 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
#include "shader.h"
|
||
|
#include "internal.h"
|
||
|
#include <allegro5/allegro.h>
|
||
|
#include <math.h>
|
||
|
|
||
|
ALLEGRO_SHADER* CreateShader(struct Game* game, const char* vertex, const char* fragment) {
|
||
|
const char* log;
|
||
|
|
||
|
PrintConsole(game, "Creating shader V:%s F:%s...", vertex, fragment);
|
||
|
|
||
|
ALLEGRO_SHADER* shader = al_create_shader(ALLEGRO_SHADER_GLSL);
|
||
|
if (!al_attach_shader_source_file(shader, ALLEGRO_VERTEX_SHADER, vertex)) {
|
||
|
log = al_get_shader_log(shader);
|
||
|
if (log) {
|
||
|
PrintConsole(game, "%s", log);
|
||
|
}
|
||
|
}
|
||
|
if (!al_attach_shader_source_file(shader, ALLEGRO_PIXEL_SHADER, fragment)) {
|
||
|
log = al_get_shader_log(shader);
|
||
|
if (log) {
|
||
|
PrintConsole(game, "%s", log);
|
||
|
}
|
||
|
}
|
||
|
if (!al_build_shader(shader)) {
|
||
|
log = al_get_shader_log(shader);
|
||
|
if (log) {
|
||
|
PrintConsole(game, "%s", log);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
game->_priv.shaders = AddToList(game->_priv.shaders, shader);
|
||
|
|
||
|
PrintConsole(game, "Shader compiled successfully.");
|
||
|
|
||
|
return shader;
|
||
|
}
|
||
|
|
||
|
void DestroyShader(struct Game* game, ALLEGRO_SHADER* shader) {
|
||
|
RemoveFromList(&game->_priv.shaders, shader, NULL);
|
||
|
al_destroy_shader(shader);
|
||
|
}
|