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f500956760
- add sandbags that you interact with to steer them - fix various hitbox jankyness - exclude spectators from hot air balloon collision checks
33 lines
No EOL
1.9 KiB
Java
33 lines
No EOL
1.9 KiB
Java
// Made with Blockbench 4.9.4
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// Exported for Minecraft version 1.17+ for Yarn
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// Paste this class into your mod and generate all required imports
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public class hanging_sandbag extends EntityModel<Entity> {
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private final ModelPart root;
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private final ModelPart bag;
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private final ModelPart cube_r1;
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private final ModelPart cube_r2;
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public hanging_sandbag(ModelPart root) {
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this.root = root.getChild("root");
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}
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public static TexturedModelData getTexturedModelData() {
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ModelData modelData = new ModelData();
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ModelPartData modelPartData = modelData.getRoot();
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ModelPartData root = modelPartData.addChild("root", ModelPartBuilder.create().uv(16, 19).cuboid(-0.5F, 0.0F, -0.5F, 1.0F, 9.0F, 1.0F, new Dilation(0.0F)), ModelTransform.pivot(0.0F, 24.0F, 0.0F));
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ModelPartData bag = root.addChild("bag", ModelPartBuilder.create().uv(0, 0).cuboid(-3.0F, 1.0F, -3.0F, 6.0F, 7.0F, 6.0F, new Dilation(0.0F))
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.uv(12, 14).cuboid(-2.0F, 0.0F, -2.0F, 4.0F, 1.0F, 4.0F, new Dilation(0.0F))
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.uv(0, 13).cuboid(-2.0F, 8.0F, -2.0F, 4.0F, 1.0F, 4.0F, new Dilation(0.0F)), ModelTransform.pivot(0.0F, 9.0F, 0.0F));
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ModelPartData cube_r1 = bag.addChild("cube_r1", ModelPartBuilder.create().uv(0, 14).cuboid(0.0F, 8.0F, -2.0F, 0.0F, 4.0F, 4.0F, new Dilation(0.0F)), ModelTransform.of(0.0F, 1.0F, 0.0F, 0.0F, -0.7854F, 0.0F));
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ModelPartData cube_r2 = bag.addChild("cube_r2", ModelPartBuilder.create().uv(0, 14).cuboid(0.0F, 8.0F, -2.0F, 0.0F, 4.0F, 4.0F, new Dilation(0.0F)), ModelTransform.of(0.0F, 1.0F, 0.0F, 0.0F, 0.7854F, 0.0F));
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return TexturedModelData.of(modelData, 32, 32);
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}
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@Override
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public void setAngles(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
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}
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@Override
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public void render(MatrixStack matrices, VertexConsumer vertexConsumer, int light, int overlay, float red, float green, float blue, float alpha) {
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root.render(matrices, vertexConsumer, light, overlay, red, green, blue, alpha);
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}
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} |