mirror of
https://github.com/Sollace/Unicopia.git
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83 lines
2.3 KiB
Java
83 lines
2.3 KiB
Java
package com.minelittlepony.unicopia.entity;
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import java.util.List;
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import javax.annotation.Nullable;
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import com.minelittlepony.unicopia.EquinePredicates;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class RacingCloudEntity extends CloudEntity {
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public RacingCloudEntity(EntityType<RacingCloudEntity> type, World world) {
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super(type, world);
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setCloudSize(1);
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}
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@Override
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public boolean canBeControlledByRider() {
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return true;
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}
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@Override
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protected boolean canAddPassenger(Entity passenger) {
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return getPassengerList().size() < getCloudSize();
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}
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@Override
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@Nullable
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public Entity getPrimaryPassenger() {
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List<Entity> list = getPassengerList();
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return list.isEmpty() ? null : list.get(0);
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}
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@Override
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public ActionResult interactAt(PlayerEntity player, Vec3d vec, Hand hand) {
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if (!(hasPassengers() || isConnectedThroughVehicle(player)) && hand == Hand.MAIN_HAND) {
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if (EquinePredicates.PLAYER_PEGASUS.test(player)) {
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if (!getStationary()) {
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player.startRiding(this);
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return ActionResult.SUCCESS;
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}
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}
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}
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return ActionResult.FAIL;
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}
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@Override
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public void tick() {
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Entity jockey = getPrimaryPassenger();
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Vec3d vel = getVelocity();
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double motionX = vel.x;
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double motionY = vel.y;
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double motionZ = vel.z;
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if (jockey != null && canBeControlledByRider()) {
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LivingEntity rider = (LivingEntity)jockey;
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double speed = 1.5F * rider.forwardSpeed / 5;
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double horizontalDriving = (jockey.yaw - rider.sidewaysSpeed * 90) * Math.PI / 180;
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motionX += -Math.sin(horizontalDriving) * speed;
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motionZ += Math.cos(horizontalDriving) * speed;
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double pitch = jockey.pitch * Math.PI / 180;
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motionY += -Math.sin(pitch) * (speed / 20);
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} else {
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motionY = 0;
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}
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setVelocity(motionX, motionY, motionZ);
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super.tick();
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}
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}
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