mirror of
https://github.com/Sollace/Unicopia.git
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85 lines
2.3 KiB
Java
85 lines
2.3 KiB
Java
package com.minelittlepony.unicopia.ability;
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import java.util.Optional;
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import org.jetbrains.annotations.Nullable;
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import com.minelittlepony.unicopia.Race;
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import com.minelittlepony.unicopia.ability.data.Hit;
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import com.minelittlepony.unicopia.ability.magic.spell.CastingMethod;
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import com.minelittlepony.unicopia.ability.magic.spell.effect.SpellType;
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import com.minelittlepony.unicopia.entity.player.Pony;
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import com.minelittlepony.unicopia.particle.MagicParticleEffect;
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/**
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* Pegasus ability to perform rainbooms
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*/
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public class PegasusRainboomAbility implements Ability<Hit> {
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@Override
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public int getWarmupTime(Pony player) {
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return 59;
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}
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@Override
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public int getCooldownTime(Pony player) {
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return 60;
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}
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@Override
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public boolean canUse(Race race) {
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return race.canInteractWithClouds();
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}
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@Nullable
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@Override
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public Optional<Hit> prepare(Pony player) {
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return Hit.of(player.canUseSuperMove() && player.getPhysics().isFlying() && !player.getMotion().isRainbooming());
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}
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@Override
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public Hit.Serializer<Hit> getSerializer() {
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return Hit.SERIALIZER;
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}
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@Override
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public double getCostEstimate(Pony player) {
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return 0;
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}
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@Override
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public boolean onQuickAction(Pony player, ActivationType type, Optional<Hit> data) {
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if (type == ActivationType.TAP && !player.getMotion().isRainbooming() && player.getPhysics().isFlying() && player.getMagicalReserves().getMana().get() > 40) {
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player.getPhysics().dashForward((float)player.asWorld().random.nextTriangular(2.5F, 0.3F));
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player.subtractEnergyCost(4);
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player.getMagicalReserves().getCharge().add(2);
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return true;
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}
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return false;
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}
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@Override
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public boolean apply(Pony player, Hit data) {
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if (prepare(player).isEmpty()) {
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return false;
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}
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if (player.consumeSuperMove()) {
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SpellType.RAINBOOM.withTraits().apply(player, CastingMethod.INNATE);
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}
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return true;
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}
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@Override
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public void warmUp(Pony player, AbilitySlot slot) {
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player.getMagicalReserves().getExertion().addPercent(6);
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}
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@Override
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public void coolDown(Pony player, AbilitySlot slot) {
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player.spawnParticles(MagicParticleEffect.UNICORN, 5);
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}
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}
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