Unicopia/src/main/java/com/minelittlepony/unicopia/spell/IMagicEffect.java
2019-02-06 10:31:31 +02:00

112 lines
2.5 KiB
Java

package com.minelittlepony.unicopia.spell;
import com.minelittlepony.unicopia.util.serialisation.InbtSerialisable;
/**
* Interface for a magic spells
*/
public interface IMagicEffect extends InbtSerialisable, IAligned {
/**
* Gets the name used to identify this effect.
*/
String getName();
/**
* Gets the tint for this spell when applied to a gem.
*/
int getTint();
/**
* Sets this effect as dead.
*/
void setDead();
/**
* Returns true if this spell is dead, and must be cleaned up.
*/
boolean getDead();
/**
* Returns true if this effect has changes that need to be sent to the client.
*/
boolean isDirty();
/**
* Marks this effect as dirty.
*/
void setDirty(boolean dirty);
/**
* Returns true if this effect can be crafted into a gem.
*/
boolean isCraftable();
/**
* Gets the highest level this spell can be safely operated at.
* Gems may go higher, however chance of explosion/exhaustion increases with every level.
*/
int getMaxLevelCutOff(ICaster<?> caster);
float getMaxExhaustion(ICaster<?> caster);
/**
* Gets the chances of this effect turning into an innert gem or exploding.
*/
float getExhaustion(ICaster<?> caster);
/**
* Called when first attached to a gem.
*/
default void onPlaced(ICaster<?> caster) {
}
/**
* Called every tick when attached to a player.
*
* @param source The entity we are currently attached to.
* @return true to keep alive
*/
default boolean updateOnPerson(ICaster<?> caster) {
return update(caster);
}
/**
* Called every tick when attached to an entity.
* Called on both sides.
*
* @param source The entity we are currently attached to.
*/
boolean update(ICaster<?> source);
/**
* Called every tick when attached to a player. Used to apply particle effects.
* Is only called on the client side.
*
* @param source The entity we are currently attached to.
*/
default void renderOnPerson(ICaster<?> source) {
render(source);
}
/**
* Called every tick when attached to an entity to produce particle effects.
* Is only called on the client side.
*
* @param source The entity we are attached to.
*/
void render(ICaster<?> source);
/**
* Return true to allow the gem update and move.
*/
default boolean allowAI() {
return false;
}
default IMagicEffect copy() {
return SpellRegistry.instance().copyInstance(this);
}
}