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101 lines
2.3 KiB
Java
101 lines
2.3 KiB
Java
package com.minelittlepony.unicopia.magic;
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import com.minelittlepony.unicopia.magic.spell.SpellRegistry;
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import com.minelittlepony.unicopia.util.NbtSerialisable;
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import net.minecraft.entity.projectile.ProjectileEntity;
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/**
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* Interface for a magic spells
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*/
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public interface MagicEffect extends NbtSerialisable, Affine {
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/**
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* Gets the name used to identify this effect.
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*/
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String getName();
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/**
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* Gets the tint for this spell when applied to a gem.
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*/
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int getTint();
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/**
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* Sets this effect as dead.
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*/
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void setDead();
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/**
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* Returns true if this spell is dead, and must be cleaned up.
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*/
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boolean isDead();
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/**
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* Returns true if this effect has changes that need to be sent to the client.
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*/
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boolean isDirty();
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/**
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* Marks this effect as dirty.
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*/
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void setDirty(boolean dirty);
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/**
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* Returns true if this effect can be crafted into a gem.
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*/
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boolean isCraftable();
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/**
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* Gets the highest level this spell can be safely operated at.
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* Gems may go higher, however chance of explosion/exhaustion increases with every level.
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*/
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int getMaxLevelCutOff(Caster<?> caster);
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float getMaxExhaustion(Caster<?> caster);
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/**
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* Gets the chances of this effect turning into an innert gem or exploding.
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*/
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float getExhaustion(Caster<?> caster);
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/**
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* Called when first attached to a gem.
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*/
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default void onPlaced(Caster<?> caster) {
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}
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default boolean handleProjectileImpact(ProjectileEntity projectile) {
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return false;
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}
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/**
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* Called every tick when attached to an entity.
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* Called on both sides.
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*
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* @param source The entity we are currently attached to.
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*/
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boolean update(Caster<?> source);
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/**
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* Called every tick when attached to an entity to produce particle effects.
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* Is only called on the client side.
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*
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* @param source The entity we are attached to.
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*/
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void render(Caster<?> source);
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/**
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* Return true to allow the gem update and move.
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*/
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default boolean allowAI() {
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return false;
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}
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/**
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* Returns a new, deep-copied instance of this spell.
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*/
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default MagicEffect copy() {
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return SpellRegistry.instance().copyInstance(this);
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}
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}
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