mirror of
https://github.com/Sollace/Unicopia.git
synced 2024-11-24 22:07:59 +01:00
194 lines
6.9 KiB
Java
194 lines
6.9 KiB
Java
package com.minelittlepony.unicopia.block;
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import java.util.Random;
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import com.minelittlepony.unicopia.CloudType;
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import net.fabricmc.fabric.api.block.FabricBlockSettings;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Material;
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import net.minecraft.block.TorchBlock;
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import net.minecraft.entity.EntityContext;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.particle.ParticleTypes;
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import net.minecraft.sound.BlockSoundGroup;
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import net.minecraft.sound.SoundCategory;
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import net.minecraft.sound.SoundEvents;
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import net.minecraft.state.StateFactory;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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public class GlowingGemBlock extends TorchBlock implements ICloudBlock {
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public static BooleanProperty ON = BooleanProperty.of("on");
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private static final double A = 5/16D;
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private static final double B = 6/16D;
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private static final double C = 10/16D;
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// tiltedOffWall
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private static final double F = 10/16D;
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// tiltedMinY
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private static final double E = 3/16D;
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protected static final VoxelShape STANDING_AABB = VoxelShapes.cuboid(new Box(
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7/16D, 0, 7/16D,
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9/16D, 1, 9/16D
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));
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protected static final VoxelShape TORCH_NORTH_AABB = VoxelShapes.cuboid(new Box(B, E, F, C, 1, 1));
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protected static final VoxelShape TORCH_SOUTH_AABB = VoxelShapes.cuboid(new Box(B, E, 0, C, 1, A));
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protected static final VoxelShape TORCH_WEST_AABB = VoxelShapes.cuboid(new Box(F, E, B, 1, 1, C));
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protected static final VoxelShape TORCH_EAST_AABB = VoxelShapes.cuboid(new Box(0, E, B, A, 1, C));
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public GlowingGemBlock(String domain, String name) {
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super(FabricBlockSettings.of(Material.PART)
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.noCollision()
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.strength(0, 0)
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.ticksRandomly()
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.lightLevel(1)
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.sounds(BlockSoundGroup.GLASS)
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.build()
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);
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setDefaultState(stateFactory.getDefaultState()
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.with(Properties.FACING, Direction.UP)
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.with(ON, true)
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);
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView source, BlockPos pos, EntityContext context) {
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switch (state.get(Properties.FACING)) {
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case EAST: return TORCH_EAST_AABB;
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case WEST: return TORCH_WEST_AABB;
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case SOUTH: return TORCH_SOUTH_AABB;
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case NORTH: return TORCH_NORTH_AABB;
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default: return STANDING_AABB;
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}
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}
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@Override
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public boolean activate(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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if (!state.get(ON)) {
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ItemStack held = player.getStackInHand(hand);
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if (!held.isEmpty() && (held.getItem() == Items.FLINT_AND_STEEL || held.getItem() == Items.FIRE_CHARGE)) {
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world.playSound(null, pos, SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.BLOCKS, 0.5F, 2.6F + (world.random.nextFloat() - world.random.nextFloat()) * 0.8F);
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world.setBlockState(pos, state.with(ON, true));
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if (held.getItem() == Items.FLINT_AND_STEEL) {
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held.damage(1, player, p -> p.sendToolBreakStatus(hand));
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} else if (!player.abilities.creativeMode) {
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held.decrement(1);
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public void randomDisplayTick(BlockState state, World world, BlockPos pos, Random rand) {
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Direction facing = state.get(Properties.FACING);
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double x = pos.getX() + 0.5;
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double y = pos.getY() + 1;
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double z = pos.getZ() + 0.5;
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double drop = 0.22D;
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double variance = 0.27D;
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if (facing.getAxis().isHorizontal()) {
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facing = facing.getOpposite();
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x += variance * facing.getOffsetX();
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y += drop;
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z += variance * facing.getOffsetZ();
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}
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if (state.get(ON)) {
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for (int i = 0; i < 3; i++) {
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// TODO:
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// ParticleTypeRegistry.getTnstance().spawnParticle(UParticles.UNICORN_MAGIC, false,
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// x - 0.3, y - 0.3, z - 0.3,
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// rand.nextFloat(), rand.nextFloat(), rand.nextFloat());
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}
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} else {
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world.addParticle(ParticleTypes.SMOKE, x, y, z, 0, 0, 0);
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}
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}
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@Override
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public void onScheduledTick(BlockState state, World world, BlockPos pos, Random random) {
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if (world.hasRain(pos)) {
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if (state.get(ON)) {
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world.playSound(null, pos, SoundEvents.BLOCK_REDSTONE_TORCH_BURNOUT, SoundCategory.BLOCKS, 0.5F, 2.6F + (world.random.nextFloat() - world.random.nextFloat()) * 0.8F);
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world.setBlockState(pos, state.with(ON, false));
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}
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} else {
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if (!state.get(ON)) {
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world.playSound(null, pos, SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.BLOCKS, 0.5F, 2.6F + (world.random.nextFloat() - world.random.nextFloat()) * 0.8F);
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world.setBlockState(pos, state.with(ON, true));
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}
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}
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}
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@Override
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public int getStrongRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction side) {
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return state.get(ON) && side == Direction.DOWN ? state.getWeakRedstonePower(world, pos, side) : 0;
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}
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@Override
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public int getWeakRedstonePower(BlockState state, BlockView world, BlockPos pos, Direction side) {
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return state.get(ON) && state.get(Properties.FACING) != side ? 12 : 0;
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}
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@Override
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public CloudType getCloudMaterialType(BlockState blockState) {
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return CloudType.ENCHANTED;
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}
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// TODO: this is a loot table now
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/*@Override
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public List<ItemStack> getDroppedStacks(BlockState state, LootContext.Builder context) {
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Random rand = context.world instanceof World ? ((World)world).random : random;
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if (rand.nextInt(10) == 0) {
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drops.add(new ItemStack(UItems.spell));
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} else {
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drops.add(new ItemStack(UItems.curse));
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}
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return drops;
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}*/
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@Override
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public int getLuminance(BlockState state) {
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if (state.get(ON)) {
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return super.getLuminance(state);
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}
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return 0;
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}
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@Override
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protected void appendProperties(StateFactory.Builder<Block, BlockState> builder) {
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builder.add(Properties.FACING).add(ON);
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}
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}
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