mirror of
https://github.com/Sollace/Unicopia.git
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159 lines
5 KiB
Java
159 lines
5 KiB
Java
package com.minelittlepony.unicopia.ability;
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import java.util.List;
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import java.util.stream.Collectors;
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import javax.annotation.Nullable;
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import com.minelittlepony.unicopia.Race;
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import com.minelittlepony.unicopia.ability.data.Hit;
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import com.minelittlepony.unicopia.entity.player.Pony;
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import com.minelittlepony.unicopia.particles.ParticleUtils;
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import com.minelittlepony.unicopia.particles.UParticles;
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import com.minelittlepony.unicopia.util.MagicalDamageSource;
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import com.minelittlepony.unicopia.util.VecHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.damage.DamageSource;
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import net.minecraft.entity.effect.StatusEffectInstance;
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import net.minecraft.entity.effect.StatusEffects;
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import net.minecraft.entity.mob.HostileEntity;
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import net.minecraft.entity.passive.AbstractTraderEntity;
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import net.minecraft.entity.passive.CowEntity;
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import net.minecraft.entity.passive.PigEntity;
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import net.minecraft.entity.passive.SheepEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.particle.ParticleTypes;
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/**
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* Changeling ability to restore health from mobs
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*/
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public class ChangelingFeedAbility implements Ability<Hit> {
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@Override
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public int getWarmupTime(Pony player) {
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return 5;
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}
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@Override
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public int getCooldownTime(Pony player) {
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return canFeed(player) ? 15 : 80;
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}
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@Override
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public boolean canUse(Race race) {
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return race == Race.CHANGELING;
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}
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@Nullable
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@Override
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public Hit tryActivate(Pony player) {
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if (canFeed(player)) {
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if (!getTargets(player).isEmpty()) {
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return Hit.INSTANCE;
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}
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}
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return null;
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}
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private boolean canFeed(Pony player) {
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return player.getOwner().getHealth() < player.getOwner().getMaximumHealth() || player.getOwner().canConsume(false);
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}
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private boolean canDrain(Entity e) {
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return (e instanceof LivingEntity)
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&& (e instanceof CowEntity
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|| e instanceof AbstractTraderEntity
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|| e instanceof PlayerEntity
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|| e instanceof SheepEntity
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|| e instanceof PigEntity
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|| e instanceof HostileEntity);
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}
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@Override
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public Hit.Serializer<Hit> getSerializer() {
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return Hit.SERIALIZER;
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}
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protected List<LivingEntity> getTargets(Pony player) {
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List<Entity> list = VecHelper.getWithinRange(player.getOwner(), 3, this::canDrain);
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Entity looked = VecHelper.getLookedAtEntity(player.getOwner(), 17);
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if (looked != null && !list.contains(looked) && canDrain(looked)) {
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list.add(looked);
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}
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return list.stream().map(i -> (LivingEntity)i).collect(Collectors.toList());
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}
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@Override
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public void apply(Pony iplayer, Hit data) {
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PlayerEntity player = iplayer.getOwner();
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float maximumHealthGain = player.getMaximumHealth() - player.getHealth();
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int maximumFoodGain = player.canConsume(false) ? (20 - player.getHungerManager().getFoodLevel()) : 0;
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if (maximumHealthGain > 0 || maximumFoodGain > 0) {
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float healAmount = 0;
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for (LivingEntity i : getTargets(iplayer)) {
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healAmount += drainFrom(player, i);
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}
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int foodAmount = (int)Math.floor(Math.min(healAmount / 3, maximumFoodGain));
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if (foodAmount > 0) {
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healAmount -= foodAmount;
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player.getHungerManager().add(foodAmount, 0.125f);
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}
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if (healAmount > 0) {
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player.heal(Math.min(healAmount, maximumHealthGain));
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}
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}
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}
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public float drainFrom(PlayerEntity changeling, LivingEntity living) {
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DamageSource d = MagicalDamageSource.causePlayerDamage("feed", changeling);
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float damage = living.getHealth()/2;
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if (damage > 0) {
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living.damage(d, damage);
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}
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ParticleUtils.spawnParticles(UParticles.CHANGELING_MAGIC, living, 7);
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if (changeling.hasStatusEffect(StatusEffects.NAUSEA)) {
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StatusEffectInstance effect = changeling.getStatusEffect(StatusEffects.NAUSEA);
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changeling.removeStatusEffect(StatusEffects.NAUSEA);
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living.addStatusEffect(effect);
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} else if (changeling.getEntityWorld().random.nextInt(2300) == 0) {
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living.addStatusEffect(new StatusEffectInstance(StatusEffects.WITHER, 20, 1));
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}
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if (living instanceof PlayerEntity) {
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damage ++;
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damage *= 1.6F;
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if (!changeling.hasStatusEffect(StatusEffects.HEALTH_BOOST)) {
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changeling.addStatusEffect(new StatusEffectInstance(StatusEffects.HEALTH_BOOST, 13000, 1));
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}
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}
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return damage;
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}
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@Override
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public void preApply(Pony player) {
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player.getMagicalReserves().addExertion(6);
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}
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@Override
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public void postApply(Pony player) {
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player.spawnParticles(ParticleTypes.HEART, 1);
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}
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}
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