mirror of
https://github.com/Sollace/Unicopia.git
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74 lines
1.7 KiB
Java
74 lines
1.7 KiB
Java
package com.minelittlepony.unicopia.ability;
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import com.minelittlepony.unicopia.Race;
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import com.minelittlepony.unicopia.ability.data.Multi;
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import com.minelittlepony.unicopia.entity.player.Pony;
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import com.minelittlepony.unicopia.util.TraceHelper;
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import net.minecraft.util.math.BlockPos;
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/**
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* A magic casting ability for unicorns.
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* (only shields for now)
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*/
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public class BatPonyHangAbility implements Ability<Multi> {
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@Override
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public int getWarmupTime(Pony player) {
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return 1;
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}
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@Override
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public int getCooldownTime(Pony player) {
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return 0;
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}
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@Override
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public double getCostEstimate(Pony player) {
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return 0;
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}
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@Override
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public boolean canUse(Race race) {
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return race == Race.BAT;
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}
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@Override
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public Multi tryActivate(Pony player) {
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if (player.isHanging()) {
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return new Multi(BlockPos.ZERO, 0);
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}
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return TraceHelper.findBlock(player.asEntity(), 5, 1)
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.map(BlockPos::down)
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.filter(player::canHangAt)
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.map(pos -> new Multi(pos, 1))
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.orElse(null);
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}
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@Override
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public Multi.Serializer<Multi> getSerializer() {
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return Multi.SERIALIZER;
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}
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@Override
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public void apply(Pony player, Multi data) {
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if (data.hitType == 0 && player.isHanging()) {
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player.stopHanging();
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return;
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}
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if (data.hitType == 1 && player.canHangAt(data.pos())) {
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player.startHanging(data.pos());
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}
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}
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@Override
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public void preApply(Pony player, AbilitySlot slot) {
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}
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@Override
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public void postApply(Pony player, AbilitySlot slot) {
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}
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}
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