mirror of
https://github.com/Sollace/Unicopia.git
synced 2024-11-24 13:57:59 +01:00
278 lines
8.7 KiB
Java
278 lines
8.7 KiB
Java
package com.minelittlepony.unicopia.ability;
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import java.util.Collection;
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import java.util.EnumMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import org.jetbrains.annotations.Nullable;
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import com.minelittlepony.unicopia.Race;
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import com.minelittlepony.unicopia.USounds;
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import com.minelittlepony.unicopia.ability.data.Hit;
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import com.minelittlepony.unicopia.entity.player.Pony;
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import com.minelittlepony.unicopia.network.MsgPlayerAbility;
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import com.minelittlepony.unicopia.network.Channel;
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import com.minelittlepony.unicopia.util.NbtSerialisable;
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import com.minelittlepony.unicopia.util.Tickable;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.util.Identifier;
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public class AbilityDispatcher implements Tickable, NbtSerialisable {
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private final Pony player;
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private final Map<AbilitySlot, Stat> stats = new EnumMap<>(AbilitySlot.class);
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@Nullable
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private Race prevRace;
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private long maxPage = -1;
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public AbilityDispatcher(Pony player) {
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this.player = player;
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}
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public void clear(AbilitySlot slot, ActivationType pressType, long page) {
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Stat stat = getStat(slot);
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if (stat.canSwitchStates()) {
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if (pressType == ActivationType.NONE || stat.getAbility(page).filter(ability -> !triggerQuickAction(ability, pressType)).isEmpty()) {
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stat.setActiveAbility(null);
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}
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}
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}
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private <T extends Hit> boolean triggerQuickAction(Ability<T> ability, ActivationType pressType) {
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Optional<T> data = ability.prepareQuickAction(player, pressType);
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if (ability.onQuickAction(player, pressType, data)) {
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Channel.CLIENT_PLAYER_ABILITY.send(new MsgPlayerAbility<>(ability, data, pressType));
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return true;
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}
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return false;
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}
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public Optional<Ability<?>> activate(AbilitySlot slot, long page) {
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Stat stat = getStat(slot);
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if (stat.canSwitchStates()) {
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return stat.getAbility(page).flatMap(stat::setActiveAbility);
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}
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return Optional.empty();
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}
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public Collection<Stat> getStats() {
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return stats.values();
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}
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public Stat getStat(AbilitySlot slot) {
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return stats.computeIfAbsent(slot, Stat::new);
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}
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public boolean isFilled(AbilitySlot slot) {
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return getStat(slot).getMaxPage() > 0;
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}
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public long getMaxPage() {
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if (maxPage < 0 || prevRace != player.getSpecies()) {
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prevRace = player.getSpecies();
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maxPage = 0;
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for (AbilitySlot slot : AbilitySlot.values()) {
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maxPage = Math.max(maxPage, getStat(slot).getMaxPage() - 1);
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}
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}
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return maxPage;
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}
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@Override
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public void tick() {
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stats.values().forEach(Stat::tick);
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}
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@Override
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public void toNBT(NbtCompound compound) {
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if (compound.contains("stats")) {
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stats.clear();
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NbtCompound li = compound.getCompound("stats");
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li.getKeys().forEach(key -> {
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getStat(AbilitySlot.valueOf(key)).fromNBT(li.getCompound(key));
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});
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}
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}
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@Override
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public void fromNBT(NbtCompound compound) {
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NbtCompound li = new NbtCompound();
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stats.forEach((key, value) -> li.put(key.name(), value.toNBT()));
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compound.put("stats", li);
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}
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public class Stat implements NbtSerialisable {
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/**
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* Ticks of warmup before an ability is triggered.
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*/
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private int warmup;
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private int maxWarmup;
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/**
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* Ticks of cooldown after an ability has been triggered.
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*/
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private int cooldown;
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private int maxCooldown;
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public final AbilitySlot slot;
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/**
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* True once the current ability has been triggered.
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*/
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private boolean triggered;
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private Optional<Ability<?>> activeAbility = Optional.empty();
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private Stat(AbilitySlot slot) {
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this.slot = slot;
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}
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/**
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* Returns true if the current ability can we swapped out.
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*/
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boolean canSwitchStates() {
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return !activeAbility.isPresent() || (warmup != 0) || (triggered && cooldown == 0);
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}
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public int getRemainingCooldown() {
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return cooldown;
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}
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public float getFillProgress() {
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float cooldown = getWarmup();
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if (cooldown <= 0 || cooldown >= 1) {
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return getCooldown();
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}
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return 1 - cooldown;
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}
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public float getCooldown() {
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return maxCooldown <= 0 ? 0 : ((float)cooldown / (float)maxCooldown);
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}
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public void setCooldown(int value) {
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cooldown = value;
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maxCooldown = value;
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}
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public float getWarmup() {
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return maxWarmup <= 0 ? 0 : ((float)warmup / (float)maxWarmup);
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}
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public double getCost(long page) {
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if (warmup <= 0) {
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return 0;
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}
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return getAbility(page).map(ability -> ability.getCostEstimate(player)).orElse(0D);
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}
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public void setWarmup(int value) {
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maxWarmup = value;
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warmup = value;
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}
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public void tick() {
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getActiveAbility().ifPresent(this::activate);
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}
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private <T extends Hit> void activate(Ability<T> ability) {
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if (warmup > 0) {
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warmup--;
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ability.preApply(player, slot);
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return;
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}
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if (cooldown > 0 && cooldown-- > 0) {
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ability.postApply(player, slot);
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if (cooldown <= 0) {
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setActiveAbility(null);
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}
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return;
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}
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if (triggered) {
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return;
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}
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if (ability.canActivate(player.asWorld(), player)) {
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triggered = true;
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setCooldown(ability.getCooldownTime(player));
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if (player.isClientPlayer()) {
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Optional<T> data = ability.prepare(player);
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if (data.isPresent()) {
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Channel.CLIENT_PLAYER_ABILITY.send(new MsgPlayerAbility<>(ability, data, ActivationType.NONE));
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} else {
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player.asEntity().playSound(USounds.GUI_ABILITY_FAIL, 1, 1);
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setCooldown(0);
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}
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}
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}
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if (cooldown <= 0) {
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setActiveAbility(null);
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}
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}
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public Optional<Ability<?>> getAbility(long page) {
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List<Ability<?>> found = Abilities.BY_SLOT_AND_COMPOSITE_RACE.apply(slot, player.getCompositeRace());
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if (found.isEmpty()) {
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return Optional.empty();
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}
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return Optional.ofNullable(found.get((int)Math.min(found.size() - 1, page)));
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}
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public long getMaxPage() {
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return Abilities.BY_SLOT_AND_COMPOSITE_RACE.apply(slot, player.getCompositeRace()).size();
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}
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protected synchronized Optional<Ability<?>> setActiveAbility(@Nullable Ability<?> power) {
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if (activeAbility.orElse(null) != power) {
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triggered = false;
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activeAbility = Optional.ofNullable(power);
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setWarmup(activeAbility.map(p -> p.getWarmupTime(player)).orElse(0));
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setCooldown(0);
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return activeAbility;
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}
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return Optional.empty();
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}
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protected synchronized Optional<Ability<?>> getActiveAbility() {
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return activeAbility.filter(ability -> {
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return (!(ability == null || (triggered && warmup == 0 && cooldown == 0)) && player.getCompositeRace().any(ability::canUse));
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});
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}
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@Override
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public void toNBT(NbtCompound compound) {
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compound.putInt("warmup", warmup);
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compound.putInt("cooldown", cooldown);
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compound.putInt("maxWarmup", maxWarmup);
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compound.putInt("maxCooldown", maxCooldown);
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compound.putBoolean("triggered", triggered);
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getActiveAbility().ifPresent(ability -> {
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compound.putString("activeAbility", Abilities.REGISTRY.getId(ability).toString());
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});
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}
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@Override
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public void fromNBT(NbtCompound compound) {
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warmup = compound.getInt("warmup");
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cooldown = compound.getInt("cooldown");
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maxWarmup = compound.getInt("maxWarmup");
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maxCooldown = compound.getInt("maxCooldown");
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triggered = compound.getBoolean("triggered");
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activeAbility = Abilities.REGISTRY.getOrEmpty(new Identifier(compound.getString("activeAbility")));
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}
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}
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}
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