mirror of
https://github.com/Sollace/Unicopia.git
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72 lines
2.3 KiB
Java
72 lines
2.3 KiB
Java
package com.minelittlepony.unicopia.item;
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import org.jetbrains.annotations.Nullable;
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import com.minelittlepony.unicopia.projectile.MagicProjectileEntity;
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import com.minelittlepony.unicopia.util.SoundEmitter;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.projectile.ProjectileEntity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.sound.SoundCategory;
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import net.minecraft.sound.SoundEvent;
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import net.minecraft.stat.Stats;
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import net.minecraft.util.Hand;
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import net.minecraft.util.TypedActionResult;
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import net.minecraft.world.World;
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abstract class ProjectileItem extends Item {
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private final float projectileDamage;
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public ProjectileItem(Settings settings, float projectileDamage) {
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super(settings);
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this.projectileDamage = projectileDamage;
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}
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@Override
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public TypedActionResult<ItemStack> use(World world, PlayerEntity player, Hand hand) {
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if (isFood() && !player.isSneaking()) {
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return super.use(world, player, hand);
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}
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ItemStack stack = player.getStackInHand(hand);
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SoundEmitter.playSoundAt(player,
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getThrowSound(stack), SoundCategory.NEUTRAL,
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0.5F,
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0.4F / (world.random.nextFloat() * 0.4F + 0.8F));
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if (!world.isClient) {
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world.spawnEntity(createProjectile(stack, world, player));
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}
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player.incrementStat(Stats.USED.getOrCreateStat(this));
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if (!player.isCreative()) {
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stack.decrement(1);
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}
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return TypedActionResult.success(stack, world.isClient());
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}
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protected ProjectileEntity createProjectile(ItemStack stack, World world, @Nullable PlayerEntity player) {
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MagicProjectileEntity projectile = player == null ? new MagicProjectileEntity(world) : new MagicProjectileEntity(world, player);
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projectile.setItem(stack);
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projectile.setThrowDamage(getProjectileDamage(stack));
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projectile.setMaxAge(-1);
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if (player != null) {
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projectile.setVelocity(player, player.getPitch(), player.getYaw(), 0, 1.5F, 1);
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}
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return projectile;
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}
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protected abstract SoundEvent getThrowSound(ItemStack stack);
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protected float getProjectileDamage(ItemStack stack) {
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return projectileDamage;
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}
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}
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