mirror of
https://github.com/Sollace/Unicopia.git
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129 lines
3.8 KiB
Java
129 lines
3.8 KiB
Java
package com.minelittlepony.unicopia.power;
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import javax.annotation.Nullable;
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import com.minelittlepony.unicopia.Race;
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import com.minelittlepony.unicopia.input.IKeyBind;
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import com.minelittlepony.unicopia.particle.Particles;
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import com.minelittlepony.unicopia.player.IPlayer;
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import com.minelittlepony.util.shape.IShape;
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import com.minelittlepony.util.shape.Sphere;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public interface IPower<T extends IData> extends IKeyBind {
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/**
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* Subtracts a given food amount from the player.
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* Harms the player if there is not enough enough hunger available.
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*/
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static boolean takeFromPlayer(EntityPlayer player, double foodSubtract) {
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if (!player.capabilities.isCreativeMode) {
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int food = (int)(player.getFoodStats().getFoodLevel() - foodSubtract);
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if (food < 0) {
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player.getFoodStats().addStats(-player.getFoodStats().getFoodLevel(), 0);
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player.attackEntityFrom(DamageSource.MAGIC, -food);
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} else {
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player.getFoodStats().addStats((int)-foodSubtract, 0);
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}
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}
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return player.getHealth() > 0;
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}
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static double getPlayerEyeYPos(EntityPlayer player) {
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if (player.getEntityWorld().isRemote) {
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return player.posY + player.getEyeHeight() - player.getYOffset();
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}
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return player.posY + player.getEyeHeight() - 1;
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}
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static void spawnParticles(int particleId, IPlayer player, int count) {
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EntityPlayer entity = player.getOwner();
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double halfDist = entity.getEyeHeight() / 1.5;
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double middle = entity.getEntityBoundingBox().minY + halfDist;
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IShape shape = new Sphere(false, (float)halfDist);
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for (int i = 0; i < count; i++) {
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Vec3d point = shape.computePoint(entity.getEntityWorld().rand);
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Particles.instance().spawnParticle(particleId, false,
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entity.posX + point.x,
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middle + point.y,
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entity.posZ + point.z,
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0, 0, 0);
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}
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}
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@Override
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default String getKeyCategory() {
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return "unicopia.category.name";
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}
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/**
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* Returns the number of ticks the player must hold the ability key to trigger this ability.
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*/
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int getWarmupTime(IPlayer player);
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/**
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* Returns the number of ticks allowed for cooldown
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*/
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int getCooldownTime(IPlayer player);
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/**
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* Called to check preconditions for activating the ability.
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*
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* @param w The world
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* @param player The player
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* @return True to allow activation
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*/
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default boolean canActivate(World w, IPlayer player) {
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return true;
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}
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/**
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* Checks if the given race is permitted to use this ability
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* @param playerSpecies The player's species
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*/
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boolean canUse(Race playerSpecies);
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/**
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* Called on the client to activate the ability.
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*
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* @param player The player activating the ability
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* @return Data to be sent, or null if activation failed
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*/
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@Nullable
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T tryActivate(IPlayer player);
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Class<T> getPackageType();
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/**
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* Called to actually apply the ability.
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* Only called on the server side.
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*
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* @param player The player that triggered the ability
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* @param data Data previously sent from the client
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*/
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void apply(IPlayer player, T data);
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/**
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* Called every tick until the warmup timer runs out.
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* @param player The current player
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*/
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void preApply(IPlayer player);
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/**
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* Called every tick until the cooldown timer runs out.
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* @param player The current player
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*/
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void postApply(IPlayer player);
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}
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