mirror of
https://github.com/Sollace/Unicopia.git
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165 lines
4.3 KiB
Java
165 lines
4.3 KiB
Java
package com.minelittlepony.unicopia.player;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import com.minelittlepony.jumpingcastle.api.Target;
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import com.minelittlepony.unicopia.Unicopia;
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import com.minelittlepony.unicopia.network.MsgPlayerAbility;
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import com.minelittlepony.unicopia.power.IData;
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import com.minelittlepony.unicopia.power.IPower;
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import com.minelittlepony.unicopia.power.PowersRegistry;
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import com.minelittlepony.unicopia.util.serialisation.InbtSerialisable;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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class PlayerAbilityDelegate implements IAbilityReceiver, IUpdatable<EntityPlayer>, InbtSerialisable {
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private final IPlayer player;
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/**
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* Ticks of warmup before an ability is triggered.
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*/
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private int warmup;
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/**
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* Ticks of cooldown after an ability has been triggered.
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*/
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private int cooldown;
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/**
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* True once the current ability has been triggered.
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*/
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private boolean triggered;
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@Nullable
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private IPower<?> activeAbility = null;
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public PlayerAbilityDelegate(IPlayer player) {
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this.player = player;
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}
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/**
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* Returns true if the currrent ability can we swapped out.
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*/
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boolean canSwitchStates() {
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return activeAbility == null || (warmup != 0) || (triggered && cooldown == 0);
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}
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@Override
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public void tryUseAbility(IPower<?> power) {
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if (canSwitchStates()) {
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setAbility(power);
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}
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}
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@Override
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public void tryClearAbility() {
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if (canSwitchStates()) {
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setAbility(null);
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}
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}
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protected synchronized void setAbility(@Nullable IPower<?> power) {
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if (activeAbility != power) {
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triggered = false;
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activeAbility = power;
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warmup = power == null ? 0 : power.getWarmupTime(player);
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cooldown = 0;
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}
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}
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@Nullable
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protected synchronized IPower<?> getUsableAbility() {
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if (!(activeAbility == null || (triggered && warmup == 0 && cooldown == 0)) && activeAbility.canUse(player.getPlayerSpecies())) {
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return activeAbility;
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}
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return null;
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}
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@Override
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public int getRemainingCooldown() {
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return cooldown;
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}
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@Override
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public void onUpdate(EntityPlayer entity) {
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IPower<?> ability = getUsableAbility();
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if (ability == null) {
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return;
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}
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if (warmup > 0) {
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warmup--;
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ability.preApply(player);
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return;
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}
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if (cooldown > 0) {
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cooldown--;
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ability.postApply(player);
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return;
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}
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if (triggered) {
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return;
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}
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if (ability.canActivate(player.getWorld(), player)) {
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triggered = true;
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cooldown = ability.getCooldownTime(player);
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if (player.isClientPlayer()) {
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activateAbility(ability);
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}
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}
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if (cooldown <= 0) {
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setAbility(null);
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}
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}
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@Override
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public void writeToNBT(NBTTagCompound compound) {
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compound.setBoolean("triggered", triggered);
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compound.setInteger("warmup", warmup);
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compound.setInteger("cooldown", cooldown);
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IPower<?> ability = getUsableAbility();
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if (ability != null) {
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compound.setString("activeAbility", ability.getKeyName());
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}
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}
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@Override
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public void readFromNBT(NBTTagCompound compound) {
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activeAbility = null;
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triggered = compound.getBoolean("triggered");
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warmup = compound.getInteger("warmup");
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cooldown = compound.getInteger("cooldown");
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if (compound.hasKey("activeAbility")) {
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PowersRegistry.instance()
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.getPowerFromName(compound.getString("activeAbility"))
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.ifPresent(p -> activeAbility = p);
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}
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}
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/**
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* Attempts to activate the current stored ability.
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* Returns true if the ability suceeded, otherwise false.
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*/
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protected boolean activateAbility(@Nonnull IPower<?> ability) {
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IData data = ability.tryActivate(player);
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if (data != null) {
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Unicopia.channel.send(new MsgPlayerAbility(player.getOwner(), ability, data), Target.SERVER);
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}
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return data != null;
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}
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}
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