mirror of
https://github.com/Sollace/Unicopia.git
synced 2024-11-24 22:07:59 +01:00
336 lines
12 KiB
Java
336 lines
12 KiB
Java
package com.minelittlepony.unicopia.container;
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import java.util.*;
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import java.util.function.Predicate;
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import org.jetbrains.annotations.Nullable;
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import com.minelittlepony.unicopia.ability.magic.spell.crafting.SpellbookRecipe;
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import com.minelittlepony.unicopia.container.inventory.*;
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import com.minelittlepony.unicopia.entity.player.Pony;
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import com.minelittlepony.unicopia.item.UItems;
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import com.minelittlepony.unicopia.item.URecipes;
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import com.minelittlepony.unicopia.trinkets.TrinketsDelegate;
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import com.mojang.datafixers.util.Pair;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.mob.MobEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.CraftingResultInventory;
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import net.minecraft.inventory.Inventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.PacketByteBuf;
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import net.minecraft.network.packet.s2c.play.ScreenHandlerSlotUpdateS2CPacket;
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import net.minecraft.screen.PlayerScreenHandler;
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import net.minecraft.screen.ScreenHandler;
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import net.minecraft.screen.ScreenHandlerContext;
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import net.minecraft.screen.slot.Slot;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.util.Hand;
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import net.minecraft.util.Identifier;
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public class SpellbookScreenHandler extends ScreenHandler {
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private static final Identifier[] EMPTY_ARMOR_SLOT_TEXTURES = new Identifier[]{
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PlayerScreenHandler.EMPTY_BOOTS_SLOT_TEXTURE,
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PlayerScreenHandler.EMPTY_LEGGINGS_SLOT_TEXTURE,
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PlayerScreenHandler.EMPTY_CHESTPLATE_SLOT_TEXTURE,
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PlayerScreenHandler.EMPTY_HELMET_SLOT_TEXTURE
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};
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private final int MAX_INGREDIENTS;
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public final int GEM_SLOT_INDEX;
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private final int HOTBAR_START;
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private final int HOTBAR_END;
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private final SpellbookInventory input;
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public InputSlot gemSlot;
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public OutputSlot outputSlot;
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private final CraftingResultInventory result = new CraftingResultInventory();
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private final PlayerInventory inventory;
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private final ScreenHandlerContext context;
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private Predicate<SlotType> canShowSlots;
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private final SpellbookState state;
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@Nullable
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public UUID entityId;
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protected SpellbookScreenHandler(int syncId, PlayerInventory inv, PacketByteBuf buf) {
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this(syncId, inv, ScreenHandlerContext.EMPTY, new SpellbookState().fromPacket(buf), null);
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}
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public SpellbookScreenHandler(int syncId, PlayerInventory inv, ScreenHandlerContext context, SpellbookState state, UUID entityId) {
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super(UScreenHandlers.SPELL_BOOK, syncId);
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this.entityId = entityId;
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this.state = state;
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inventory = inv;
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this.context = context;
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List<HexagonalCraftingGrid.Slot> grid = new ArrayList<>();
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List<HexagonalCraftingGrid.Slot> gemPos = new ArrayList<>();
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HexagonalCraftingGrid.create(34, 65, 3, grid, gemPos);
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MAX_INGREDIENTS = grid.size();
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GEM_SLOT_INDEX = MAX_INGREDIENTS;
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HOTBAR_START = GEM_SLOT_INDEX + 1;
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HOTBAR_END = HOTBAR_START + 9;
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input = new SpellbookInventory(this, MAX_INGREDIENTS + 1, 1);
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for (int i = 0; i < MAX_INGREDIENTS; i++) {
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var pos = grid.get(i);
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addSlot(new IngredientSlot(this, input, i, pos));
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}
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addSlot(gemSlot = new InputSlot(this, input, MAX_INGREDIENTS, gemPos.get(0)));
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final int slotSpacing = 18;
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final int halfSpacing = slotSpacing / 2;
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for (int i = 0; i < 9; ++i) {
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addSlot(new Slot(inventory, i, 121 + i * slotSpacing, 195));
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}
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final int inventoryX = 225;
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final int inventoryY = 45;
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for (int i = 0; i < PlayerInventory.MAIN_SIZE - 9; ++i) {
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int x = i % 4;
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int y = i / 4;
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addSlot(new InventorySlot(this, inventory, i + 9, inventoryX + x * slotSpacing, inventoryY + y * slotSpacing));
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}
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final int armorX = 330;
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final int armorY = inventoryY + slotSpacing;
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final int equipmentY = armorY + halfSpacing;
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final int leftHandX = armorX - slotSpacing;
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final int rightHandX = armorX + slotSpacing;
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for (int i = 0; i < 4; i++) {
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final EquipmentSlot eq = EquipmentSlot.values()[5 - i];
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addSlot(new InventorySlot(this, inventory, PlayerInventory.OFF_HAND_SLOT - i - 1, armorX, armorY + (i * slotSpacing)) {
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@Override
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public int getMaxItemCount() {
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return 1;
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}
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@Override
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public boolean canInsert(ItemStack stack) {
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return eq == MobEntity.getPreferredEquipmentSlot(stack);
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}
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@Override
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public boolean canTakeItems(PlayerEntity playerEntity) {
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ItemStack stack = getStack();
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if (!stack.isEmpty() && !playerEntity.isCreative() && EnchantmentHelper.hasBindingCurse(stack)) {
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return false;
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}
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return super.canTakeItems(playerEntity);
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}
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@Override
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public Pair<Identifier, Identifier> getBackgroundSprite() {
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return Pair.of(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE, EMPTY_ARMOR_SLOT_TEXTURES[eq.getEntitySlotId()]);
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}
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});
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}
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addSlot(new InventorySlot(this, inventory, PlayerInventory.OFF_HAND_SLOT, rightHandX, equipmentY + slotSpacing) {
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@Override
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public Pair<Identifier, Identifier> getBackgroundSprite() {
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return Pair.of(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE, PlayerScreenHandler.EMPTY_OFFHAND_ARMOR_SLOT);
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}
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});
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TrinketsDelegate.getInstance().createSlot(this, inv.player, TrinketsDelegate.FACE, 0, rightHandX, inventoryY + slotSpacing * 6).ifPresent(this::addSlot);
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TrinketsDelegate.getInstance().createSlot(this, inv.player, TrinketsDelegate.NECKLACE, 0, leftHandX, equipmentY + slotSpacing).ifPresent(this::addSlot);
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TrinketsDelegate.getInstance().createSlot(this, inv.player, TrinketsDelegate.MAINHAND, 0, leftHandX, equipmentY).ifPresent(this::addSlot);
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TrinketsDelegate.getInstance().createSlot(this, inv.player, TrinketsDelegate.OFFHAND, 0, rightHandX, equipmentY).ifPresent(this::addSlot);
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addSlot(outputSlot = new OutputSlot(this, inventory.player, input, result, 0, gemPos.get(0)));
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addSlot(new SpellSlot(this, Pony.of(inventory.player), Hand.MAIN_HAND, inventory, 0, leftHandX, equipmentY - slotSpacing));
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addSlot(new SpellSlot(this, Pony.of(inventory.player), Hand.OFF_HAND, inventory, 0, rightHandX, equipmentY - slotSpacing));
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onContentChanged(input);
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}
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public SpellbookState getSpellbookState() {
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return state;
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}
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public void addSlotShowingCondition(Predicate<SlotType> canShowSlots) {
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this.canShowSlots = canShowSlots;
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}
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public boolean canShowSlots(SlotType type) {
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return canShowSlots == null || canShowSlots.test(type);
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}
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public int getOutputSlotId() {
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return outputSlot.id;
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}
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@Override
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public boolean canUse(PlayerEntity player) {
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return player.isAlive();
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}
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@Override
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public void onContentChanged(Inventory inventory) {
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super.onContentChanged(inventory);
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context.run((world, pos) -> {
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if (!world.isClient && !gemSlot.getStack().isEmpty()) {
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ItemStack resultStack = input.hasIngredients() ? world.getServer().getRecipeManager()
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.getAllMatches(URecipes.SPELLBOOK, input, world)
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.stream().sorted(Comparator.comparing(SpellbookRecipe::getPriority))
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.findFirst()
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.filter(recipe -> result.shouldCraftRecipe(world, (ServerPlayerEntity)this.inventory.player, recipe))
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.map(recipe -> recipe.craft(input, world.getRegistryManager()))
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.orElseGet(this::getFallbackStack) : ItemStack.EMPTY;
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outputSlot.setStack(resultStack);
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setPreviousTrackedSlot(outputSlot.id, resultStack);
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((ServerPlayerEntity)this.inventory.player).networkHandler.sendPacket(new ScreenHandlerSlotUpdateS2CPacket(syncId, nextRevision(), outputSlot.id, outputSlot.getStack()));
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}
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});
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}
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private ItemStack getFallbackStack() {
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ItemStack gemStack = gemSlot.getStack();
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if (gemStack.isOf(UItems.GEMSTONE) || gemStack.isOf(UItems.BOTCHED_GEM)) {
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return input.getTraits().applyTo(UItems.BOTCHED_GEM.getDefaultStack());
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}
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return ItemStack.EMPTY;
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}
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@Override
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public ItemStack quickMove(PlayerEntity player, int index) {
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Slot sourceSlot = slots.get(index);
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if (sourceSlot == null || !sourceSlot.hasStack()) {
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return ItemStack.EMPTY;
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}
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ItemStack transferredStack = sourceSlot.getStack();
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ItemStack stack = transferredStack.copy();
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if (sourceSlot instanceof OutputSlot result) {
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result.onTakeItem(player, stack);
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}
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if (index >= HOTBAR_START && !(sourceSlot instanceof OutputSlot || sourceSlot instanceof InputSlot)) {
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if (!gemSlot.hasStack() && gemSlot.canInsert(stack)) {
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if (insertItem(transferredStack, GEM_SLOT_INDEX, GEM_SLOT_INDEX + 1, false)) {
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onContentChanged(input);
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return ItemStack.EMPTY;
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}
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}
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if (insertItem(transferredStack, 0, GEM_SLOT_INDEX, false)) {
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sourceSlot.onQuickTransfer(transferredStack, stack);
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onContentChanged(input);
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return ItemStack.EMPTY;
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}
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} else {
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if (insertItem(transferredStack, HOTBAR_START, HOTBAR_END, true)) {
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sourceSlot.onQuickTransfer(transferredStack, stack);
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onContentChanged(input);
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return ItemStack.EMPTY;
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}
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if (insertItem(transferredStack, HOTBAR_END + 27, HOTBAR_END + 27 + 4, false)) {
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sourceSlot.onQuickTransfer(transferredStack, stack);
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onContentChanged(input);
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return ItemStack.EMPTY;
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}
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if (insertItem(transferredStack, HOTBAR_END, HOTBAR_END + 27, false)) {
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sourceSlot.onQuickTransfer(transferredStack, stack);
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onContentChanged(input);
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return ItemStack.EMPTY;
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}
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}
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if (transferredStack.getCount() == stack.getCount()) {
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return ItemStack.EMPTY;
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}
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sourceSlot.onTakeItem(player, transferredStack);
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return stack;
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}
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@Override
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protected boolean insertItem(ItemStack stack, int startIndex, int endIndex, boolean fromLast) {
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boolean success = false;
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int i = fromLast ? endIndex - 1 : startIndex;
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while (true) {
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if (i < startIndex || i >= endIndex) {
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break;
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}
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Slot slot = getSlot(i);
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ItemStack current = slot.getStack();
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if (!current.isEmpty() && ItemStack.canCombine(stack, current)) {
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// abide by the slot's max item count when trying to insert stacks
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int available = Math.min(Math.min(current.getMaxCount(), slot.getMaxItemCount(stack)) - current.getCount(), stack.getCount());
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if (available > 0) {
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current.increment(available);
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stack.decrement(available);
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slot.markDirty();
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success = true;
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}
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}
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i += fromLast ? -1 : 1;
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}
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i = fromLast ? endIndex - 1 : startIndex;
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while (true) {
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if (i < startIndex || i >= endIndex) {
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break;
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}
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Slot slot = getSlot(i);
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ItemStack current = slot.getStack();
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if (current.isEmpty() && slot.canInsert(stack)) {
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if (stack.getCount() > slot.getMaxItemCount()) {
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slot.setStack(stack.split(slot.getMaxItemCount()));
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} else {
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slot.setStack(stack.split(stack.getCount()));
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}
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slot.markDirty();
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success = true;
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break;
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}
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i += fromLast ? -1 : 1;
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}
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return success;
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}
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@Override
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public void onClosed(PlayerEntity player) {
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super.onClosed(player);
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context.run((world, pos) -> {
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dropInventory(player, input);
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});
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}
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}
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