Unicopia/src/main/java/com/minelittlepony/unicopia/client/URenderers.java
Sollace 8959c67d53 Added magic staffs:
3 sticks on a diagonal = meadowbrooks_staff
3 sticks + gem (optionally with spell) on a diagnoal = magic_staff
2023-02-28 16:44:14 +00:00

159 lines
9.1 KiB
Java

package com.minelittlepony.unicopia.client;
import com.minelittlepony.unicopia.block.*;
import com.minelittlepony.unicopia.client.particle.ChangelingMagicParticle;
import com.minelittlepony.unicopia.client.particle.CloudsEscapingParticle;
import com.minelittlepony.unicopia.client.particle.DiskParticle;
import com.minelittlepony.unicopia.client.particle.GroundPoundParticle;
import com.minelittlepony.unicopia.client.particle.HealthDrainParticle;
import com.minelittlepony.unicopia.client.particle.LightningBoltParticle;
import com.minelittlepony.unicopia.client.particle.MagicParticle;
import com.minelittlepony.unicopia.client.particle.RainboomParticle;
import com.minelittlepony.unicopia.client.particle.RainbowTrailParticle;
import com.minelittlepony.unicopia.client.particle.RaindropsParticle;
import com.minelittlepony.unicopia.client.particle.RunesParticle;
import com.minelittlepony.unicopia.client.particle.SphereParticle;
import com.minelittlepony.unicopia.client.render.*;
import com.minelittlepony.unicopia.client.render.entity.*;
import com.minelittlepony.unicopia.entity.UEntities;
import com.minelittlepony.unicopia.item.ChameleonItem;
import com.minelittlepony.unicopia.item.EnchantableItem;
import com.minelittlepony.unicopia.item.UItems;
import com.minelittlepony.unicopia.particle.UParticles;
import net.fabricmc.fabric.api.blockrenderlayer.v1.BlockRenderLayerMap;
import net.fabricmc.fabric.api.client.particle.v1.ParticleFactoryRegistry;
import net.fabricmc.fabric.api.client.particle.v1.ParticleFactoryRegistry.PendingParticleFactory;
import net.fabricmc.fabric.api.client.rendering.v1.*;
import net.minecraft.block.Block;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.color.block.BlockColorProvider;
import net.minecraft.client.color.world.BiomeColors;
import net.minecraft.client.color.world.FoliageColors;
import net.minecraft.client.item.ModelPredicateProviderRegistry;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.SpriteProvider;
import net.minecraft.client.render.*;
import net.minecraft.client.render.entity.FlyingItemEntityRenderer;
import net.minecraft.client.render.item.ItemRenderer;
import net.minecraft.client.render.model.json.ModelTransformation;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.*;
import net.minecraft.particle.ParticleEffect;
import net.minecraft.util.Identifier;
public interface URenderers {
static void bootstrap() {
ParticleFactoryRegistry.getInstance().register(UParticles.UNICORN_MAGIC, createFactory(MagicParticle::new));
ParticleFactoryRegistry.getInstance().register(UParticles.CHANGELING_MAGIC, createFactory(ChangelingMagicParticle::new));
ParticleFactoryRegistry.getInstance().register(UParticles.RAIN_DROPS, createFactory(RaindropsParticle::new));
ParticleFactoryRegistry.getInstance().register(UParticles.HEALTH_DRAIN, createFactory(HealthDrainParticle::create));
ParticleFactoryRegistry.getInstance().register(UParticles.RAINBOOM_RING, RainboomParticle::new);
ParticleFactoryRegistry.getInstance().register(UParticles.RAINBOOM_TRAIL, RainbowTrailParticle::new);
ParticleFactoryRegistry.getInstance().register(UParticles.MAGIC_RUNES, RunesParticle::new);
ParticleFactoryRegistry.getInstance().register(UParticles.SPHERE, SphereParticle::new);
ParticleFactoryRegistry.getInstance().register(UParticles.DISK, DiskParticle::new);
ParticleFactoryRegistry.getInstance().register(UParticles.GROUND_POUND, GroundPoundParticle::new);
ParticleFactoryRegistry.getInstance().register(UParticles.CLOUDS_ESCAPING, CloudsEscapingParticle::new);
ParticleFactoryRegistry.getInstance().register(UParticles.LIGHTNING_BOLT, LightningBoltParticle::new);
AccessoryFeatureRenderer.register(BraceletFeatureRenderer::new);
AccessoryFeatureRenderer.register(AmuletFeatureRenderer::new);
AccessoryFeatureRenderer.register(WingsFeatureRenderer::new);
AccessoryFeatureRenderer.register(IcarusWingsFeatureRenderer::new);
AccessoryFeatureRenderer.register(BatWingsFeatureRenderer::new);
AccessoryFeatureRenderer.register(GlassesFeatureRenderer::new);
AccessoryFeatureRenderer.register(HeldEntityFeatureRenderer::new);
EntityRendererRegistry.register(UEntities.THROWN_ITEM, FlyingItemEntityRenderer::new);
EntityRendererRegistry.register(UEntities.MUFFIN, FlyingItemEntityRenderer::new);
EntityRendererRegistry.register(UEntities.MAGIC_BEAM, MagicBeamEntityRenderer::new);
EntityRendererRegistry.register(UEntities.BUTTERFLY, ButterflyEntityRenderer::new);
EntityRendererRegistry.register(UEntities.FLOATING_ARTEFACT, FloatingArtefactEntityRenderer::new);
EntityRendererRegistry.register(UEntities.CAST_SPELL, CastSpellEntityRenderer::new);
EntityRendererRegistry.register(UEntities.TWITTERMITE, FairyEntityRenderer::new);
EntityRendererRegistry.register(UEntities.SPELLBOOK, SpellbookEntityRenderer::new);
EntityRendererRegistry.register(UEntities.AIR_BALLOON, AirBalloonEntityRenderer::new);
BlockEntityRendererRegistry.register(UBlockEntities.WEATHER_VANE, WeatherVaneBlockEntityRenderer::new);
ColorProviderRegistry.ITEM.register((stack, i) -> i > 0 ? -1 : ((DyeableItem)stack.getItem()).getColor(stack), UItems.FRIENDSHIP_BRACELET);
BuiltinItemRendererRegistry.INSTANCE.register(UItems.FILLED_JAR, (stack, mode, matrices, vertexConsumers, light, overlay) -> {
ItemRenderer renderer = MinecraftClient.getInstance().getItemRenderer();
ChameleonItem item = (ChameleonItem)stack.getItem();
// Reset stuff done in the beforelands
matrices.pop();
if (mode == ModelTransformation.Mode.GUI) {
DiffuseLighting.disableGuiDepthLighting();
}
VertexConsumerProvider.Immediate immediate = MinecraftClient.getInstance().getBufferBuilders().getEntityVertexConsumers();
if (item.hasAppearance(stack)) {
matrices.push();
matrices.scale(0.5F, 0.5F, 0.5F);
matrices.translate(0.0125, 0.1, 0);
renderer.renderItem(item.getAppearanceStack(stack), mode, light, overlay, matrices, immediate, 0);
matrices.pop();
}
renderer.renderItem(item.createAppearanceStack(stack, UItems.EMPTY_JAR), mode, light, OverlayTexture.DEFAULT_UV, matrices, immediate, 0);
immediate.draw();
if (mode == ModelTransformation.Mode.GUI) {
DiffuseLighting.enableGuiDepthLighting();
}
matrices.push();
});
PolearmRenderer.register(UItems.WOODEN_POLEARM);
PolearmRenderer.register(UItems.STONE_POLEARM);
PolearmRenderer.register(UItems.IRON_POLEARM);
PolearmRenderer.register(UItems.GOLDEN_POLEARM);
PolearmRenderer.register(UItems.DIAMOND_POLEARM);
PolearmRenderer.register(UItems.NETHERITE_POLEARM);
ModelPredicateProviderRegistry.register(UItems.GEMSTONE, new Identifier("affinity"), (stack, world, entity, seed) -> {
return EnchantableItem.isEnchanted(stack) ? 1 + EnchantableItem.getSpellKey(stack).getAffinity().ordinal() : 0;
});
ColorProviderRegistry.ITEM.register((stack, i) -> {
return i > 0 || !EnchantableItem.isEnchanted(stack) ? -1 : EnchantableItem.getSpellKey(stack).getColor();
}, UItems.GEMSTONE);
ColorProviderRegistry.ITEM.register((stack, i) -> {
if (i == 1 && EnchantableItem.isEnchanted(stack)) {
return EnchantableItem.getSpellKey(stack).getColor();
}
return -1;
}, UItems.MAGIC_STAFF);
BlockColorProvider tintedProvider = (state, view, pos, color) -> {
if (view == null || pos == null) {
color = FoliageColors.getDefaultColor();
} else {
color = BiomeColors.getFoliageColor(view, pos);
}
return ((TintedBlock)state.getBlock()).getTint(state, view, pos, color);
};
ColorProviderRegistry.BLOCK.register(tintedProvider, TintedBlock.REGISTRY.stream().toArray(Block[]::new));
ColorProviderRegistry.ITEM.register((stack, i) -> {
return tintedProvider.getColor(Block.getBlockFromItem(stack.getItem()).getDefaultState(), null, null, i);
}, TintedBlock.REGISTRY.stream().map(Block::asItem).filter(i -> i != Items.AIR).toArray(Item[]::new));
BlockRenderLayerMap.INSTANCE.putBlocks(RenderLayer.getCutout(), UBlocks.TRANSLUCENT_BLOCKS.stream().toArray(Block[]::new));
// for lava boats
BlockRenderLayerMap.INSTANCE.putFluids(RenderLayer.getTranslucent(), Fluids.LAVA, Fluids.FLOWING_LAVA);
}
static <T extends ParticleEffect> PendingParticleFactory<T> createFactory(ParticleSupplier<T> supplier) {
return provider -> (effect, world, x, y, z, dx, dy, dz) -> supplier.get(effect, provider, world, x, y, z, dx, dy, dz);
}
interface ParticleSupplier<T extends ParticleEffect> {
Particle get(T effect, SpriteProvider provider, ClientWorld world, double x, double y, double z, double dx, double dy, double dz);
}
}