mirror of
https://github.com/Sollace/Unicopia.git
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94 lines
2.9 KiB
Java
94 lines
2.9 KiB
Java
package com.minelittlepony.unicopia;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import com.minelittlepony.unicopia.entity.player.dummy.DummyPlayerEntity;
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import com.minelittlepony.unicopia.entity.player.dummy.DummyServerPlayerEntity;
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import com.minelittlepony.unicopia.network.handler.ClientNetworkHandler;
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import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.minecraft.MinecraftSessionService;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.world.World;
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public class InteractionManager {
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public static final int SOUND_EARS_RINGING = 0;
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public static final int SOUND_CHANGELING_BUZZ = 1;
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public static final int SOUND_BEE = 2;
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public static final int SOUND_MINECART = 3;
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public static final int SOUND_GLIDING = 4;
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public static final int SCREEN_DISPELL_ABILITY = 0;
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public static InteractionManager INSTANCE = new InteractionManager();
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public static InteractionManager instance() {
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return INSTANCE;
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}
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public MinecraftSessionService getSessionService(World world) {
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if (world instanceof ServerWorld) {
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return ((ServerWorld)world).getServer().getSessionService();
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}
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throw new NullPointerException("Cannot get session service");
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}
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/**
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* Returns the client network handler, or throws if called on the server.
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*/
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public ClientNetworkHandler getClientNetworkHandler() {
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throw new NullPointerException("Client network handler called by the server");
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}
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/**
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* Plays a custom sound instance
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*/
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public void playLoopingSound(Entity source, int type) {
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}
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/**
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* Returns true on the client if the passed in player entity is the client's player.
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* Always returns false on the server.
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*/
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public boolean isClientPlayer(@Nullable PlayerEntity player) {
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return false;
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}
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/**
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* The player's camera mode. Always 0 on the server.
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*/
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public int getViewMode() {
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return 0;
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}
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public void openScreen(int type) {
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}
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/**
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* Side-independent method to create a new player.
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*
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* Returns an implementation of PlayerEntity appropriate to the side being called on.
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*/
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@NotNull
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public PlayerEntity createPlayer(Entity observer, GameProfile profile) {
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return createPlayer(observer.world, profile);
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}
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/**
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* Side-independent method to create a new player.
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*
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* Returns an implementation of PlayerEntity appropriate to the side being called on.
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*/
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@NotNull
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public PlayerEntity createPlayer(World world, GameProfile profile) {
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if (world instanceof ServerWorld) {
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return new DummyServerPlayerEntity((ServerWorld)world, profile);
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}
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return new DummyPlayerEntity(world, profile);
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}
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}
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