Unicopia/src/main/java/com/minelittlepony/unicopia/item/UFoodComponents.java
Sollace 171c786dec
Datagen food groups+
- add more variety in the foraging groups
- rebalance the probability of negative effects/food poisoning when eating the foraged things
- add groups for rotten insect
- moved fermented spider eye to the rotten insect category
- removed unused foraging_moderate category
- fixed incorrect tag reference breaking sapling eating
2024-04-04 20:22:10 +01:00

69 lines
3.3 KiB
Java

package com.minelittlepony.unicopia.item;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.item.FoodComponent;
import net.minecraft.item.FoodComponents;
public interface UFoodComponents {
FoodComponent OATS = builder(1, 0.7F).build();
FoodComponent IMPORTED_OATS = builder(3, 1.3F).build();
FoodComponent OATMEAL = builder(0, 1.3F)
.statusEffect(new StatusEffectInstance(StatusEffects.HEALTH_BOOST, 1200, 1), 1)
.statusEffect(new StatusEffectInstance(StatusEffects.STRENGTH, 1200, 1), 0.3F)
.statusEffect(new StatusEffectInstance(StatusEffects.SPEED, 1200, 1), 0.2F)
.build();
FoodComponent DAFODIL_DAISY_SANDWICH = builder(3, 1.4F).build();
FoodComponent BURGER = builder(7, 1.4F).build();
FoodComponent HAY_FRIES = builder(4, 2).build();
FoodComponent CRISPY_HAY_FRIES = builder(6, 7).build();
FoodComponent PIE = builder(3, 1.26F).build();
FoodComponent CIDER = builder(2, 1.7F).alwaysEdible().build();
FoodComponent JUICE = builder(2, 1.8F).alwaysEdible().build();
FoodComponent BURNED_JUICE = builder(3, 1).build();
FoodComponent NUT_BOWL = FoodComponents.BAKED_POTATO; //builder(4, 0.6F).build();
FoodComponent OATMEAL_COOKIE = FoodComponents.COOKIE; //builder(2, 0.1F).build();
FoodComponent CHOCOLATE_OATMEAL_COOKIE = builder(3, 0.4F).build();
FoodComponent SCONE = builder(2, 0.2F).build();
FoodComponent WORMS = builder(1, 1.5F).alwaysEdible().meat().build();
FoodComponent INSECTS = builder(1, 0).alwaysEdible().build();
FoodComponent TOAST = builder(1, 0.6F).alwaysEdible().snack().build();
FoodComponent BURNED_TOAST = builder(1, -0.8F).alwaysEdible().snack().build();
FoodComponent JAM_TOAST = builder(4, 0.6F).alwaysEdible().snack().build();
FoodComponent ZAP_APPLE = builder(4, 0.3F).alwaysEdible().snack().build();
FoodComponent ZAP_BULB = builder(-2, -0.8f)
.alwaysEdible()
.statusEffect(new StatusEffectInstance(StatusEffects.POISON, 100, 0), 0.6F)
.statusEffect(new StatusEffectInstance(StatusEffects.BLINDNESS, 100, 0), 0.6F)
.statusEffect(new StatusEffectInstance(StatusEffects.BAD_OMEN, 100, 0), 0.6F)
.build();
FoodComponent LOVE_BOTTLE = builder(2, 0.125F).alwaysEdible().snack().build();
FoodComponent LOVE_MUG = builder(4, 0.125F).snack().build();
FoodComponent LOVE_BUCKET = builder(8, 0.125F).build();
FoodComponent PINECONE = builder(0, 0.01F).snack().alwaysEdible().build();
FoodComponent ACORN = builder(1, 0.01F).snack().alwaysEdible().build();
FoodComponent MANGO = builder(8, 0.8F).alwaysEdible().build();
FoodComponent BANANA = builder(6, 0.9F).build();
FoodComponent CANDY = builder(7, 0.9F).alwaysEdible().build();
FoodComponent SALT_CUBE = builder(0, 2.9F).alwaysEdible().build();
FoodComponent POISON_JOKE = builder(0, 0F).alwaysEdible().snack().build();
FoodComponent SHELL = builder(3, 5).build();
FoodComponent SHELLY = builder(6, 7).build();
static FoodComponent.Builder builder(int hunger, float saturation) {
return new FoodComponent.Builder()
.hunger(hunger)
.saturationModifier(saturation);
}
}