Unicopia/assets/models/hanging_sandbag.java
Sollace f500956760
- Fix hot air balloons not orienting correctly when placed
- add sandbags that you interact with to steer them
- fix various hitbox jankyness
- exclude spectators from hot air balloon collision checks
2024-03-29 20:31:49 +00:00

33 lines
No EOL
1.9 KiB
Java

// Made with Blockbench 4.9.4
// Exported for Minecraft version 1.17+ for Yarn
// Paste this class into your mod and generate all required imports
public class hanging_sandbag extends EntityModel<Entity> {
private final ModelPart root;
private final ModelPart bag;
private final ModelPart cube_r1;
private final ModelPart cube_r2;
public hanging_sandbag(ModelPart root) {
this.root = root.getChild("root");
}
public static TexturedModelData getTexturedModelData() {
ModelData modelData = new ModelData();
ModelPartData modelPartData = modelData.getRoot();
ModelPartData root = modelPartData.addChild("root", ModelPartBuilder.create().uv(16, 19).cuboid(-0.5F, 0.0F, -0.5F, 1.0F, 9.0F, 1.0F, new Dilation(0.0F)), ModelTransform.pivot(0.0F, 24.0F, 0.0F));
ModelPartData bag = root.addChild("bag", ModelPartBuilder.create().uv(0, 0).cuboid(-3.0F, 1.0F, -3.0F, 6.0F, 7.0F, 6.0F, new Dilation(0.0F))
.uv(12, 14).cuboid(-2.0F, 0.0F, -2.0F, 4.0F, 1.0F, 4.0F, new Dilation(0.0F))
.uv(0, 13).cuboid(-2.0F, 8.0F, -2.0F, 4.0F, 1.0F, 4.0F, new Dilation(0.0F)), ModelTransform.pivot(0.0F, 9.0F, 0.0F));
ModelPartData cube_r1 = bag.addChild("cube_r1", ModelPartBuilder.create().uv(0, 14).cuboid(0.0F, 8.0F, -2.0F, 0.0F, 4.0F, 4.0F, new Dilation(0.0F)), ModelTransform.of(0.0F, 1.0F, 0.0F, 0.0F, -0.7854F, 0.0F));
ModelPartData cube_r2 = bag.addChild("cube_r2", ModelPartBuilder.create().uv(0, 14).cuboid(0.0F, 8.0F, -2.0F, 0.0F, 4.0F, 4.0F, new Dilation(0.0F)), ModelTransform.of(0.0F, 1.0F, 0.0F, 0.0F, 0.7854F, 0.0F));
return TexturedModelData.of(modelData, 32, 32);
}
@Override
public void setAngles(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
}
@Override
public void render(MatrixStack matrices, VertexConsumer vertexConsumer, int light, int overlay, float red, float green, float blue, float alpha) {
root.render(matrices, vertexConsumer, light, overlay, red, green, blue, alpha);
}
}