Sollace
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955c4d4afe
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Change flight activation to use a double-jump
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2023-04-29 22:32:00 +01:00 |
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Sollace
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539f094582
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Implement grogar's bell
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2023-03-05 01:28:43 +00:00 |
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Sollace
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1ef29e4eb5
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Fixed crash when a player rejoins a world with an entity in their arms
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2023-02-26 00:37:56 +00:00 |
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Sollace
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8c04bb710a
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Fixed pegasi dropping the entity they were carrying upon a relog
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2023-01-09 01:27:22 +01:00 |
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Sollace
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fc14f51859
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Drop carried entities switching to a species that's not supposed to be able to carry other entities
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2022-12-25 23:23:11 +01:00 |
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Sollace
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67a7c9f16e
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Some more refactoring to move awary from using just one god-tier tick() method
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2022-12-25 23:21:34 +01:00 |
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Sollace
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7ca2e63fae
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Set position and render entities being carried by pegasi in their arms arms
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2022-12-25 19:36:43 +01:00 |
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Sollace
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e9070b87b0
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Move some methods out of the Equine<?> interface that don't need to be there
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2022-12-25 16:01:12 +01:00 |
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Sollace
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8629cba3e9
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Change the stored attacker to a Caster<?>
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2022-12-19 23:23:08 +01:00 |
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Sollace
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a239d30cab
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Replace getEntity() with asEntity() and getReferenceWorld() with asWorld()
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2022-12-19 18:13:15 +01:00 |
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Sollace
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daa508ba73
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Cleanup and replace some more references to getMaster()
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2022-12-19 17:27:24 +01:00 |
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Sollace
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bf5649a966
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Apply the same to Living<T>
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2022-12-19 16:10:09 +01:00 |
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Sollace
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34b9a54487
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Add a method specifically for getting the wrapped entity and move away from using getMaster() for everything
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2022-12-19 16:03:35 +01:00 |
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Sollace
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7878f280e3
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Fixed item tracking not being synced to the client
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2022-12-10 00:16:23 +00:00 |
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Sollace
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8a88596c67
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Fixed Living.getOrEmpty and fixed the amulet crashing
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2022-12-09 22:16:54 +00:00 |
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Sollace
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65cf691242
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Passive mobs will now correctly flee from players that have been wearing the alicorn amulet at least 1 day
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2022-12-09 21:21:04 +00:00 |
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Sollace
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bc01a8a824
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Allow all entities to get the effects of wearing an alicorn amulet and not just the player
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2022-12-09 20:52:03 +00:00 |
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Sollace
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fd7848e8e5
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Added paralysis status effect
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2022-12-04 15:25:03 +00:00 |
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Sollace
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9f6826ee7d
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Fix spells not being saved beyond the first
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2022-10-13 18:15:21 +02:00 |
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Sollace
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b5f41d2244
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Improve performance by removing unneccessary nbt reads of spells when ticking
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2022-10-12 23:15:17 +02:00 |
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Sollace
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83b4953bba
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Move out some references to vanilla sounds to make them easier to replace
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2022-10-12 10:40:36 +02:00 |
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Sollace
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afda7a6ef8
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Added mimic, mind swap, and hydrophobe spells
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2022-10-03 23:47:17 +02:00 |
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Sollace
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9a614313b8
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Added oats, fancy imported oats, and oatmeal
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2022-09-28 22:44:23 +02:00 |
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Sollace
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7b60248514
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Standardise sound playing
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2022-09-26 21:13:03 +02:00 |
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Sollace
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bea8272873
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Added sunglasses and broken sunglasses (credit @AtomicGlow for the idea)
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2022-09-25 22:32:38 +02:00 |
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Sollace
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33dba4db7e
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Added the dragon breath scroll
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2022-09-18 01:23:29 +02:00 |
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Sollace
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e6b0ad9fa4
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Allow spells and entities to retain their owner if the owner is offline (multiplayer) or in another dimension (nether), and handle situations where the owner is not around (getOwner() == null)
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2022-01-01 22:08:50 +02:00 |
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Sollace
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097aa1d8cf
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Catch exceptions from ticking spells
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2021-12-29 17:18:26 +02:00 |
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Sollace
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df2706cfc6
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Fixed not being able to toggle delegated spells
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2021-12-26 11:13:32 +02:00 |
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Sollace
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f10dcb59ec
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Distance the disguises system from the magic system and make it possible to have different diguise spells
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2021-12-22 16:43:17 +02:00 |
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Sollace
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f3d6c7ce28
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Work on allowing more than one spell to be attached
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2021-12-21 18:26:23 +02:00 |
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Sollace
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33476f2ed8
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Added spell traits and trait groupings, and rewrite spell casting to make combining spells and catering to different situations easier
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2021-11-05 15:18:32 +02:00 |
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Sollace
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55e990882e
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1.16.5 -> 1.17
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2021-08-04 15:38:03 +02:00 |
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Sollace
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da5f64e199
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Improved death messages when dying from a secondary cause whilst being harmed by a spell
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2021-03-06 14:27:52 +02:00 |
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Sollace
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6d3d8051fe
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A little more cleanup to the magic system
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2021-03-06 11:58:44 +02:00 |
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Sollace
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1cb6c6ac00
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Fixed crash due to null spell slot
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2021-03-05 19:22:27 +02:00 |
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Sollace
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269db7bdc9
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Further cleanup to the magic system
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2021-03-03 11:33:23 +02:00 |
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Sollace
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c5fdb9167f
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Further rewrites to the magic system
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2021-03-02 17:58:24 +02:00 |
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Sollace
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782bb86f0c
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Fixed ground pound not triggering properly if the player's fall event doesn't trigger. Closes #29
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2021-03-01 09:42:51 +02:00 |
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Sollace
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ca1fda7de2
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Move physics logic into the physics class and properly reset navigation/eye level when gravity changes
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2021-02-23 19:02:23 +02:00 |
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Sollace
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8f75122d79
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Fixed player getting stuck on slabs and stairs when in inverted gravity
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2021-02-23 18:46:05 +02:00 |
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Sollace
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c61801b507
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Added some enchantments suggested by kerplamp
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2021-02-16 13:39:39 +02:00 |
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Sollace
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a94db2025a
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Redirect lightning into a jar when the player is struck
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2021-02-14 18:46:41 +02:00 |
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Sollace
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82393eedef
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Consolidate common logic
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2021-02-14 17:52:56 +02:00 |
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