Commit graph

35 commits

Author SHA1 Message Date
Sollace
34b9a54487 Add a method specifically for getting the wrapped entity and move away from using getMaster() for everything 2022-12-19 16:03:35 +01:00
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2b00977e7f Clean up raytrace helper code 2022-10-01 18:20:53 +02:00
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021a7f0b3c Fixed raytracing in several places. 2022-09-11 17:54:55 +02:00
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9e1b9161b8 Fixed crash due to naming conflict 2022-06-23 16:24:45 +02:00
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9f46fe9270 1.18-pre -> 1.18.2 2022-03-26 21:34:15 +02:00
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188c3a5523 Set custom subtitles for our sounds 2022-01-05 18:54:33 +02:00
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1b17ab24c9 Move the collides predicate out of the RayTraceHelper class 2021-12-31 15:36:31 +02:00
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c31eba5f04 Prevent transforming into paintings, item frames, or leash knots. Fixes #39 2021-12-28 02:58:07 +02:00
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62e5ab01cc Tiny bit of cleanup 2021-12-24 16:36:40 +02:00
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b11fabdecb Unicorns can now equip spells to their active and passive ability slots 2021-12-23 18:52:40 +02:00
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f10dcb59ec Distance the disguises system from the magic system and make it possible to have different diguise spells 2021-12-22 16:43:17 +02:00
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33476f2ed8 Added spell traits and trait groupings, and rewrite spell casting to make combining spells and catering to different situations easier 2021-11-05 15:18:32 +02:00
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55e990882e 1.16.5 -> 1.17 2021-08-04 15:38:03 +02:00
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1147249059 Fixed issues with the disguise spell 2021-03-07 11:20:37 +02:00
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269db7bdc9 Further cleanup to the magic system 2021-03-03 11:33:23 +02:00
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b9679a3706 Spells can now be obtained via gemstones 2021-03-01 12:56:30 +02:00
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d3993e987d Disguise ability will no longer require mana in creative mode 2020-10-10 19:12:40 +02:00
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301acdf1d2 Unicorns can now shoot a spell as a projectile 2020-10-08 19:22:20 +02:00
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8025cf570b Added mana and mana bars 2020-10-01 18:09:11 +02:00
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ea34a93bbc Clean up raytracing 2020-09-27 20:47:13 +02:00
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4af11dfd30 When disguised as doors or beds, make sure to render the entire block 2020-09-27 15:11:50 +02:00
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c7e1cea0c2 Move the code dealing with disguise entities into its own class 2020-09-27 13:29:19 +02:00
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2a5e6e6e72 A few more fixes 2020-09-24 15:57:25 +02:00
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f08850e7c2 A long list of fixes for disguises 2020-09-24 14:49:02 +02:00
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c1fb88faae Back to basics: strip away anything that's not the core of the mod 2020-09-22 15:48:58 +02:00
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00f677c157 1.15.2 -> 1.16 2020-06-26 22:13:50 +02:00
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2f6ffe43a9 Some terminology changes and cleanup 2020-05-28 18:27:30 +02:00
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140ee68ae3 You can now trigger multiple abilities at the same time 2020-05-10 20:45:07 +02:00
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5b7f298147 Physics rewrite for better gravity manipulation 2020-05-10 17:18:45 +02:00
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cd4b74b2ce Move levels and such to a MagicReserves 2020-04-26 19:33:10 +02:00
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b0838e2caf Rewrite how abilities are registered and function/remove the json serializing in packets 2020-04-25 15:37:17 +02:00
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b7c3a37bee Updating to 1.15 2020-04-22 17:55:05 +02:00
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89eed4e3f1 More organisation 2020-04-16 00:29:53 +02:00
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00972d4b91 More cleanup, more naming changes 2020-04-15 18:14:42 +02:00
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09ae83dfe5 Naming convention changes 2020-04-15 17:23:08 +02:00
Renamed from src/main/java/com/minelittlepony/unicopia/ability/PowerDisguise.java (Browse further)