Commit graph

15 commits

Author SHA1 Message Date
Sollace
e6b0ad9fa4 Allow spells and entities to retain their owner if the owner is offline (multiplayer) or in another dimension (nether), and handle situations where the owner is not around (getOwner() == null) 2022-01-01 22:08:50 +02:00
Sollace
c90635bc8a Allow items following players to cross the last little distance rather than slow down infinitely 2021-08-13 14:50:08 +02:00
Sollace
55e990882e 1.16.5 -> 1.17 2021-08-04 15:38:03 +02:00
Sollace
da5f64e199 Improved death messages when dying from a secondary cause whilst being harmed by a spell 2021-03-06 14:27:52 +02:00
Sollace
3211b232cf Cast spells are now their own entity (should fix problems with spells dissapearing/not appearing at the correct location in muliplayer) 2021-03-04 22:35:49 +02:00
Sollace
fd65f1b9e1 A few minor tweaks to how feathers fall and attempt to fix falling in inverted gravity 2021-02-28 16:37:38 +02:00
Sollace
18393d104d Feathers will now float gently to the ground when dropped 2021-02-28 12:12:46 +02:00
Sollace
ca1fda7de2 Move physics logic into the physics class and properly reset navigation/eye level when gravity changes 2021-02-23 19:02:23 +02:00
Sollace
ad74e50e35 Improve negative gravity handling on dropped items 2021-02-22 15:54:24 +02:00
Sollace
3ac781d4f8 Improve gravity handling when applied to non-player entities 2021-02-21 23:18:15 +02:00
Sollace
fbbbe9a5c1 Implement the clingy enchantment 2021-02-17 21:41:09 +02:00
Sollace
301acdf1d2 Unicorns can now shoot a spell as a projectile 2020-10-08 19:22:20 +02:00
Sollace
c1fb88faae Back to basics: strip away anything that's not the core of the mod 2020-09-22 15:48:58 +02:00
Sollace
00f677c157 1.15.2 -> 1.16 2020-06-26 22:13:50 +02:00
Sollace
5b7f298147 Physics rewrite for better gravity manipulation 2020-05-10 17:18:45 +02:00
Renamed from src/main/java/com/minelittlepony/unicopia/entity/ItemEntityCapabilities.java (Browse further)