Sollace
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e6b0ad9fa4
|
Allow spells and entities to retain their owner if the owner is offline (multiplayer) or in another dimension (nether), and handle situations where the owner is not around (getOwner() == null)
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2022-01-01 22:08:50 +02:00 |
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Sollace
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c90635bc8a
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Allow items following players to cross the last little distance rather than slow down infinitely
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2021-08-13 14:50:08 +02:00 |
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Sollace
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55e990882e
|
1.16.5 -> 1.17
|
2021-08-04 15:38:03 +02:00 |
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Sollace
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da5f64e199
|
Improved death messages when dying from a secondary cause whilst being harmed by a spell
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2021-03-06 14:27:52 +02:00 |
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Sollace
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3211b232cf
|
Cast spells are now their own entity (should fix problems with spells dissapearing/not appearing at the correct location in muliplayer)
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2021-03-04 22:35:49 +02:00 |
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Sollace
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fd65f1b9e1
|
A few minor tweaks to how feathers fall and attempt to fix falling in inverted gravity
|
2021-02-28 16:37:38 +02:00 |
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Sollace
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18393d104d
|
Feathers will now float gently to the ground when dropped
|
2021-02-28 12:12:46 +02:00 |
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Sollace
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ca1fda7de2
|
Move physics logic into the physics class and properly reset navigation/eye level when gravity changes
|
2021-02-23 19:02:23 +02:00 |
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Sollace
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ad74e50e35
|
Improve negative gravity handling on dropped items
|
2021-02-22 15:54:24 +02:00 |
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Sollace
|
3ac781d4f8
|
Improve gravity handling when applied to non-player entities
|
2021-02-21 23:18:15 +02:00 |
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Sollace
|
fbbbe9a5c1
|
Implement the clingy enchantment
|
2021-02-17 21:41:09 +02:00 |
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Sollace
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301acdf1d2
|
Unicorns can now shoot a spell as a projectile
|
2020-10-08 19:22:20 +02:00 |
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Sollace
|
c1fb88faae
|
Back to basics: strip away anything that's not the core of the mod
|
2020-09-22 15:48:58 +02:00 |
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Sollace
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00f677c157
|
1.15.2 -> 1.16
|
2020-06-26 22:13:50 +02:00 |
|
Sollace
|
5b7f298147
|
Physics rewrite for better gravity manipulation
|
2020-05-10 17:18:45 +02:00 |
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