Commit graph

41 commits

Author SHA1 Message Date
Sollace
62e5ab01cc Tiny bit of cleanup 2021-12-24 16:36:40 +02:00
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063d4e6dd2 Change particle handles and linking to be a little more robust. Should help with some cases where duplicate particles happen 2021-12-24 00:20:47 +02:00
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2489ea7769 Clean up particle code a little 2021-12-22 13:10:45 +02:00
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7d830a3474 Added a feather fall spell 2021-11-21 18:50:02 +02:00
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33476f2ed8 Added spell traits and trait groupings, and rewrite spell casting to make combining spells and catering to different situations easier 2021-11-05 15:18:32 +02:00
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3e3dd63362 Fixed Want It Need It and changeling abilities causing client disconnects in multiplayer 2021-08-26 00:09:17 +02:00
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55e990882e 1.16.5 -> 1.17 2021-08-04 15:38:03 +02:00
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c9abb1a0f8 Link the spell to the entity it spawns 2021-03-04 23:30:43 +02:00
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3211b232cf Cast spells are now their own entity (should fix problems with spells dissapearing/not appearing at the correct location in muliplayer) 2021-03-04 22:35:49 +02:00
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3bb4d36a7e Added a runes particle 2021-03-03 20:07:52 +02:00
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269db7bdc9 Further cleanup to the magic system 2021-03-03 11:33:23 +02:00
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b9679a3706 Spells can now be obtained via gemstones 2021-03-01 12:56:30 +02:00
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fc5b50a975 Add a particle effect for dropping a cloud in a bottle 2021-02-19 16:56:01 +02:00
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8f68b6414f Add a ground_pound particle and rework the ground pound ability to only trigger when you actually reach the ground 2021-02-05 21:19:41 +02:00
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6ffff32718 Added a health drain particle for changelings, fixed changeling feed having too wide of a radius, and fixed particles not spawning on the clients 2021-02-02 12:52:50 +02:00
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f537079b1b Polish up the rainboom trail particle 2021-01-21 09:54:48 +02:00
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38f1cc99c8 Added a rainboom ability for pegasi 2020-10-14 21:07:36 +02:00
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4596b474b0 Added a rainboom particle 2020-10-13 17:44:49 +02:00
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7e19fd08c5 Fixed shield particles doubling up when switching races 2020-10-09 17:39:36 +02:00
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86524c10aa Slight refactor for levelling 2020-10-02 09:39:00 +02:00
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c1fb88faae Back to basics: strip away anything that's not the core of the mod 2020-09-22 15:48:58 +02:00
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2670d5cdb6 Porting to Fabric/Yarn/1.14 part 1 2020-01-16 12:35:46 +01:00
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898e93d8b1 Gems will produce particles of the same colour as their magic 2019-02-21 18:57:05 +02:00
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8dca458610 Isolate ourselves and enable alpha so other mods can't mess with shield rendering 2019-02-19 17:54:12 +02:00
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bbcfba31b7 Fixed various rendering issue with spheres 2019-02-16 21:29:51 +02:00
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31e92ac25f Well that worked 2019-02-16 17:49:55 +02:00
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1700ce9276 The light and dark gems will now interact with each other 2019-02-15 16:08:28 +02:00
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5e3316e232 Added the cursed gem of darkness 2019-02-14 22:59:11 +02:00
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eeb35bba9c Fixed water not rendering behind shield particles 2019-02-09 22:54:56 +02:00
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0fd12b7ac1 Fixed indentations because I'm tired of coming across these in my commits... 2019-02-08 23:39:02 +02:00
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a094d68d5e Started adding a gem-based torch 2019-02-07 19:18:51 +02:00
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c1d5203926 Added a disk particle. Will use this for portals, as soon as I figure out ovals... 2019-02-06 20:36:44 +02:00
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f95be4762e Package all the complex stuff into a class so I can reuse it. 2019-02-06 20:35:59 +02:00
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c2b4a07ecd Use a call list to speed up sphere rendering 2019-02-06 20:35:18 +02:00
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6507169c7e Fixed sphere particles not going away after a unicorn disables their spell 2019-02-06 10:32:03 +02:00
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96cbffef02 Made shields look more like shields 2019-02-05 21:07:03 +02:00
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d4d1c2e586 Renamed the particles to match vanilla 2019-02-03 20:01:50 +02:00
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29af8f173d Added a changeling magic particle effect 2019-02-03 19:59:33 +02:00
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634ab607bf Fixed various issues with shields 2019-02-01 01:07:19 +02:00
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b75ea7dfcf God damn it Forge. Whoever invented these @SideOnly annotations deserved to die and burn for eternity in the ninth circle of hell for their crimes 2019-01-30 12:43:42 +02:00
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81b7693e34 Rewrote particles entirely 2019-01-28 19:42:18 +02:00