Commit graph

46 commits

Author SHA1 Message Date
Sollace
130eb4fea1 Make bat ponies harder to see 2023-05-12 14:49:00 +01:00
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c665137a5c Move world-related stuff to a package 2023-04-30 10:46:33 +01:00
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955c4d4afe Change flight activation to use a double-jump 2023-04-29 22:32:00 +01:00
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539f094582 Implement grogar's bell 2023-03-05 01:28:43 +00:00
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1ef29e4eb5 Fixed crash when a player rejoins a world with an entity in their arms 2023-02-26 00:37:56 +00:00
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8c04bb710a Fixed pegasi dropping the entity they were carrying upon a relog 2023-01-09 01:27:22 +01:00
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fc14f51859 Drop carried entities switching to a species that's not supposed to be able to carry other entities 2022-12-25 23:23:11 +01:00
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67a7c9f16e Some more refactoring to move awary from using just one god-tier tick() method 2022-12-25 23:21:34 +01:00
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7ca2e63fae Set position and render entities being carried by pegasi in their arms arms 2022-12-25 19:36:43 +01:00
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e9070b87b0 Move some methods out of the Equine<?> interface that don't need to be there 2022-12-25 16:01:12 +01:00
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8629cba3e9 Change the stored attacker to a Caster<?> 2022-12-19 23:23:08 +01:00
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a239d30cab Replace getEntity() with asEntity() and getReferenceWorld() with asWorld() 2022-12-19 18:13:15 +01:00
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daa508ba73 Cleanup and replace some more references to getMaster() 2022-12-19 17:27:24 +01:00
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bf5649a966 Apply the same to Living<T> 2022-12-19 16:10:09 +01:00
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34b9a54487 Add a method specifically for getting the wrapped entity and move away from using getMaster() for everything 2022-12-19 16:03:35 +01:00
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7878f280e3 Fixed item tracking not being synced to the client 2022-12-10 00:16:23 +00:00
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8a88596c67 Fixed Living.getOrEmpty and fixed the amulet crashing 2022-12-09 22:16:54 +00:00
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65cf691242 Passive mobs will now correctly flee from players that have been wearing the alicorn amulet at least 1 day 2022-12-09 21:21:04 +00:00
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bc01a8a824 Allow all entities to get the effects of wearing an alicorn amulet and not just the player 2022-12-09 20:52:03 +00:00
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fd7848e8e5 Added paralysis status effect 2022-12-04 15:25:03 +00:00
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9f6826ee7d Fix spells not being saved beyond the first 2022-10-13 18:15:21 +02:00
Sollace
b5f41d2244 Improve performance by removing unneccessary nbt reads of spells when ticking 2022-10-12 23:15:17 +02:00
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83b4953bba Move out some references to vanilla sounds to make them easier to replace 2022-10-12 10:40:36 +02:00
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afda7a6ef8 Added mimic, mind swap, and hydrophobe spells 2022-10-03 23:47:17 +02:00
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9a614313b8 Added oats, fancy imported oats, and oatmeal 2022-09-28 22:44:23 +02:00
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7b60248514 Standardise sound playing 2022-09-26 21:13:03 +02:00
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bea8272873 Added sunglasses and broken sunglasses (credit @AtomicGlow for the idea) 2022-09-25 22:32:38 +02:00
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33dba4db7e Added the dragon breath scroll 2022-09-18 01:23:29 +02:00
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e6b0ad9fa4 Allow spells and entities to retain their owner if the owner is offline (multiplayer) or in another dimension (nether), and handle situations where the owner is not around (getOwner() == null) 2022-01-01 22:08:50 +02:00
Sollace
097aa1d8cf Catch exceptions from ticking spells 2021-12-29 17:18:26 +02:00
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df2706cfc6 Fixed not being able to toggle delegated spells 2021-12-26 11:13:32 +02:00
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f10dcb59ec Distance the disguises system from the magic system and make it possible to have different diguise spells 2021-12-22 16:43:17 +02:00
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f3d6c7ce28 Work on allowing more than one spell to be attached 2021-12-21 18:26:23 +02:00
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33476f2ed8 Added spell traits and trait groupings, and rewrite spell casting to make combining spells and catering to different situations easier 2021-11-05 15:18:32 +02:00
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55e990882e 1.16.5 -> 1.17 2021-08-04 15:38:03 +02:00
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da5f64e199 Improved death messages when dying from a secondary cause whilst being harmed by a spell 2021-03-06 14:27:52 +02:00
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6d3d8051fe A little more cleanup to the magic system 2021-03-06 11:58:44 +02:00
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1cb6c6ac00 Fixed crash due to null spell slot 2021-03-05 19:22:27 +02:00
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269db7bdc9 Further cleanup to the magic system 2021-03-03 11:33:23 +02:00
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c5fdb9167f Further rewrites to the magic system 2021-03-02 17:58:24 +02:00
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782bb86f0c Fixed ground pound not triggering properly if the player's fall event doesn't trigger. Closes #29 2021-03-01 09:42:51 +02:00
Sollace
ca1fda7de2 Move physics logic into the physics class and properly reset navigation/eye level when gravity changes 2021-02-23 19:02:23 +02:00
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8f75122d79 Fixed player getting stuck on slabs and stairs when in inverted gravity 2021-02-23 18:46:05 +02:00
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c61801b507 Added some enchantments suggested by kerplamp 2021-02-16 13:39:39 +02:00
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a94db2025a Redirect lightning into a jar when the player is struck 2021-02-14 18:46:41 +02:00
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82393eedef Consolidate common logic 2021-02-14 17:52:56 +02:00