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Fixed broken texture when multiple particles are on screen
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@ -4,6 +4,7 @@ import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.ParticleTextureSheet;
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import net.minecraft.client.render.Camera;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.util.math.MatrixStack;
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@ -150,6 +151,7 @@ public class SphereParticle extends Particle implements Attachment {
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prevRadius = radius;
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RenderSystem.setShaderColor(1, 1, 1, 1);
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RenderSystem.setShader(GameRenderer::getParticleShader);
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}
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protected void renderModel(MatrixStack matrices, VertexConsumer buffer, float lerpedRad, float tickDelta, int light) {
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