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Set tribe swap damage type to bypass things that normally block damage. May help with #453
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1 changed files with 5 additions and 1 deletions
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@ -35,9 +35,13 @@ public class UDamageTypeProvider extends FabricTagProvider<DamageType> {
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UDamageTypes.EXHAUSTION, UDamageTypes.GAVITY_WELL_RECOIL, UDamageTypes.ALICORN_AMULET,
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UDamageTypes.EXHAUSTION, UDamageTypes.GAVITY_WELL_RECOIL, UDamageTypes.ALICORN_AMULET,
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UDamageTypes.ZAP_APPLE, UDamageTypes.KICK, UDamageTypes.SMASH, UDamageTypes.BAT_SCREECH,
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UDamageTypes.ZAP_APPLE, UDamageTypes.KICK, UDamageTypes.SMASH, UDamageTypes.BAT_SCREECH,
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UDamageTypes.LOVE_DRAINING, UDamageTypes.LIFE_DRAINING, UDamageTypes.STEAMROLLER, UDamageTypes.RAINBOOM,
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UDamageTypes.LOVE_DRAINING, UDamageTypes.LIFE_DRAINING, UDamageTypes.STEAMROLLER, UDamageTypes.RAINBOOM,
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UDamageTypes.SUN, UDamageTypes.SUNLIGHT, UDamageTypes.PETRIFIED
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UDamageTypes.SUN, UDamageTypes.SUNLIGHT, UDamageTypes.PETRIFIED, UDamageTypes.TRIBE_SWAP
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);
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);
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getOrCreateTagBuilder(DamageTypeTags.BYPASSES_INVULNERABILITY).add(UDamageTypes.TRIBE_SWAP);
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getOrCreateTagBuilder(DamageTypeTags.BYPASSES_INVULNERABILITY).add(UDamageTypes.TRIBE_SWAP);
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getOrCreateTagBuilder(DamageTypeTags.BYPASSES_COOLDOWN).add(UDamageTypes.TRIBE_SWAP);
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getOrCreateTagBuilder(DamageTypeTags.BYPASSES_EFFECTS).add(UDamageTypes.TRIBE_SWAP);
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getOrCreateTagBuilder(DamageTypeTags.BYPASSES_RESISTANCE).add(UDamageTypes.TRIBE_SWAP);
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getOrCreateTagBuilder(DamageTypeTags.BYPASSES_ENCHANTMENTS).add(UDamageTypes.TRIBE_SWAP);
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getOrCreateTagBuilder(DamageTypeTags.BYPASSES_SHIELD).add(
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getOrCreateTagBuilder(DamageTypeTags.BYPASSES_SHIELD).add(
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UDamageTypes.EXHAUSTION, UDamageTypes.BAT_SCREECH, UDamageTypes.ALICORN_AMULET,
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UDamageTypes.EXHAUSTION, UDamageTypes.BAT_SCREECH, UDamageTypes.ALICORN_AMULET,
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UDamageTypes.LOVE_DRAINING, UDamageTypes.LIFE_DRAINING,
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UDamageTypes.LOVE_DRAINING, UDamageTypes.LIFE_DRAINING,
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