Separate wing and amulet rendering and give the wings of icarus their own texture

This commit is contained in:
Sollace 2021-02-27 22:05:57 +02:00
parent 0221451543
commit f8e19cc17a
6 changed files with 145 additions and 98 deletions

View file

@ -15,6 +15,7 @@ import com.minelittlepony.unicopia.client.render.AccessoryFeatureRenderer;
import com.minelittlepony.unicopia.client.render.AmuletFeatureRenderer; import com.minelittlepony.unicopia.client.render.AmuletFeatureRenderer;
import com.minelittlepony.unicopia.client.render.BraceletFeatureRenderer; import com.minelittlepony.unicopia.client.render.BraceletFeatureRenderer;
import com.minelittlepony.unicopia.client.render.FloatingArtefactEntityRenderer; import com.minelittlepony.unicopia.client.render.FloatingArtefactEntityRenderer;
import com.minelittlepony.unicopia.client.render.WingsFeatureRenderer;
import com.minelittlepony.unicopia.item.ChameleonItem; import com.minelittlepony.unicopia.item.ChameleonItem;
import com.minelittlepony.unicopia.item.UItems; import com.minelittlepony.unicopia.item.UItems;
import com.minelittlepony.unicopia.particle.UParticles; import com.minelittlepony.unicopia.particle.UParticles;
@ -51,6 +52,7 @@ public interface URenderers {
AccessoryFeatureRenderer.register(BraceletFeatureRenderer::new); AccessoryFeatureRenderer.register(BraceletFeatureRenderer::new);
AccessoryFeatureRenderer.register(AmuletFeatureRenderer::new); AccessoryFeatureRenderer.register(AmuletFeatureRenderer::new);
AccessoryFeatureRenderer.register(WingsFeatureRenderer::new);
EntityRendererRegistry.INSTANCE.register(UEntities.THROWN_ITEM, (manager, context) -> new FlyingItemEntityRenderer<>(manager, context.getItemRenderer())); EntityRendererRegistry.INSTANCE.register(UEntities.THROWN_ITEM, (manager, context) -> new FlyingItemEntityRenderer<>(manager, context.getItemRenderer()));
EntityRendererRegistry.INSTANCE.register(UEntities.FLOATING_ARTEFACT, FloatingArtefactEntityRenderer::new); EntityRendererRegistry.INSTANCE.register(UEntities.FLOATING_ARTEFACT, FloatingArtefactEntityRenderer::new);

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@ -3,10 +3,7 @@ package com.minelittlepony.unicopia.client.render;
import java.util.HashMap; import java.util.HashMap;
import java.util.Map; import java.util.Map;
import com.minelittlepony.unicopia.entity.player.Pony;
import com.minelittlepony.unicopia.item.AmuletItem; import com.minelittlepony.unicopia.item.AmuletItem;
import com.minelittlepony.unicopia.item.UItems;
import net.minecraft.client.model.Model; import net.minecraft.client.model.Model;
import net.minecraft.client.model.ModelPart; import net.minecraft.client.model.ModelPart;
import net.minecraft.client.render.OverlayTexture; import net.minecraft.client.render.OverlayTexture;
@ -19,15 +16,13 @@ import net.minecraft.client.render.item.ItemRenderer;
import net.minecraft.client.util.math.MatrixStack; import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.EquipmentSlot; import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.LivingEntity; import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.Identifier; import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry; import net.minecraft.util.registry.Registry;
public class AmuletFeatureRenderer<E extends LivingEntity> implements AccessoryFeatureRenderer.Feature<E> { public class AmuletFeatureRenderer<E extends LivingEntity> implements AccessoryFeatureRenderer.Feature<E> {
private final BraceletModel model = new BraceletModel(0.3F); private final AmuletModel model = new AmuletModel(0.3F);
private final Map<Identifier, Identifier> textures = new HashMap<>(); private final Map<Identifier, Identifier> textures = new HashMap<>();
@ -41,121 +36,35 @@ public class AmuletFeatureRenderer<E extends LivingEntity> implements AccessoryF
public void render(MatrixStack matrices, VertexConsumerProvider renderContext, int lightUv, E entity, float limbDistance, float limbAngle, float tickDelta, float age, float headYaw, float headPitch) { public void render(MatrixStack matrices, VertexConsumerProvider renderContext, int lightUv, E entity, float limbDistance, float limbAngle, float tickDelta, float age, float headYaw, float headPitch) {
ItemStack stack = entity.getEquippedStack(EquipmentSlot.CHEST); ItemStack stack = entity.getEquippedStack(EquipmentSlot.CHEST);
Item item = stack.getItem();
boolean amulet = item instanceof AmuletItem; if (stack.getItem() instanceof AmuletItem) {
boolean wings = Identifier texture = textures.computeIfAbsent(Registry.ITEM.getId(stack.getItem()), id -> new Identifier(id.getNamespace(), "textures/models/armor/" + id.getPath() + ".png"));
(amulet && ((AmuletItem)item).isApplicable(stack))
|| (entity instanceof PlayerEntity && Pony.of((PlayerEntity)entity).getSpecies().canInteractWithClouds());
if (wings || amulet) {
Identifier texture = textures.computeIfAbsent(Registry.ITEM.getId(amulet ? item : UItems.PEGASUS_AMULET), id -> new Identifier(id.getNamespace(), "textures/models/armor/" + id.getPath() + ".png"));
VertexConsumer consumer = ItemRenderer.getArmorGlintConsumer(renderContext, RenderLayer.getArmorCutoutNoCull(texture), false, false); VertexConsumer consumer = ItemRenderer.getArmorGlintConsumer(renderContext, RenderLayer.getArmorCutoutNoCull(texture), false, false);
model.setVisible(amulet, wings);
model.setAngles(entity, context.getModel()); model.setAngles(entity, context.getModel());
model.render(matrices, consumer, lightUv, OverlayTexture.DEFAULT_UV, 1, 1, 1, 1); model.render(matrices, consumer, lightUv, OverlayTexture.DEFAULT_UV, 1, 1, 1, 1);
} }
} }
static class BraceletModel extends Model { static class AmuletModel extends Model {
private final ModelPart torso; private final ModelPart torso;
private final ModelPart amulet;
private final Wing[] wings; public AmuletModel(float dilate) {
public BraceletModel(float dilate) {
super(RenderLayer::getEntityTranslucent); super(RenderLayer::getEntityTranslucent);
torso = new ModelPart(this, 0, 0); torso = new ModelPart(this, 0, 0);
amulet = new ModelPart(this, 0, 0); torso.addCuboid(-4, 0, -2, 8, 12, 4, dilate);
amulet.addCuboid(-4, 0, -2, 8, 12, 4, dilate); torso.setPivot(0, 0, 0);
amulet.setPivot(0, 0, 0);
torso.addChild(amulet);
wings = new Wing[] {
new Wing(this, torso, -1),
new Wing(this, torso, 1)
};
}
public void setVisible(boolean amulet, boolean wings) {
this.amulet.visible = amulet;
for (Wing wing : this.wings) {
wing.base.visible = wings;
}
} }
public void setAngles(LivingEntity entity, BipedEntityModel<?> biped) { public void setAngles(LivingEntity entity, BipedEntityModel<?> biped) {
torso.copyPositionAndRotation(biped.torso); torso.copyPositionAndRotation(biped.torso);
for (Wing wing : wings) {
wing.setAngles(entity);
}
} }
@Override @Override
public void render(MatrixStack matrices, VertexConsumer vertexConsumer, int i, int j, float f, float g, float h, float k) { public void render(MatrixStack matrices, VertexConsumer vertexConsumer, int i, int j, float f, float g, float h, float k) {
torso.render(matrices, vertexConsumer, i, j, f, g, h, k); torso.render(matrices, vertexConsumer, i, j, f, g, h, k);
} }
static class Wing {
ModelPart base;
ModelPart[] feathers;
int k;
Wing(Model model, ModelPart torso, int k) {
this.k = k;
base = new ModelPart(model, 0, 16);
base.setPivot(k * 2, 2, 2 + k * 0.5F);
base.addCuboid(0, 0, 0, 2, 10, 2);
feathers = new ModelPart[8];
for (int i = 0; i < feathers.length; i++) {
int texX = (i % 2) * 8;
ModelPart feather = new ModelPart(model, 24 + texX, 0);
feather.setPivot(0, 9, 0);
int featherLength = 21 - i * 2;
feather.addCuboid(-k * (i % 2) / 90F, 0, 0, 2, featherLength, 2);
base.addChild(feather);
feathers[i] = feather;
}
torso.addChild(base);
}
void setAngles(LivingEntity entity) {
if (entity instanceof PlayerEntity) {
Pony pony = Pony.of((PlayerEntity)entity);
float spreadAmount = pony.getMotion().getWingAngle();
base.pitch = 1.5F + 0.8F - spreadAmount / 9F;
base.yaw = k * (0.8F + spreadAmount / 3F);
spreadAmount /= 7F;
final float ratio = 4F;
for (int i = 0; i < feathers.length; i++) {
float spread = i/ratio + 1.5F;
spread -= spreadAmount * ratio;
spread += spreadAmount * i / ratio;
feathers[i].pitch = -spread;
feathers[i].yaw = k * 0.3F;
}
}
}
}
} }
} }

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@ -0,0 +1,136 @@
package com.minelittlepony.unicopia.client.render;
import com.minelittlepony.unicopia.entity.player.Pony;
import com.minelittlepony.unicopia.item.UItems;
import net.minecraft.client.model.Model;
import net.minecraft.client.model.ModelPart;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.feature.FeatureRendererContext;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.client.render.item.ItemRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.Identifier;
public class WingsFeatureRenderer<E extends LivingEntity> implements AccessoryFeatureRenderer.Feature<E> {
private static final Identifier ICARUS_WINGS = new Identifier("unicopia", "textures/models/wings/icarus.png");
private static final Identifier PEGASUS_WINGS = new Identifier("unicopia", "textures/models/wings/pegasus.png");
private final WingsModel model = new WingsModel();
private final FeatureRendererContext<E, ? extends BipedEntityModel<E>> context;
public WingsFeatureRenderer(FeatureRendererContext<E, ? extends BipedEntityModel<E>> context) {
this.context = context;
}
@Override
public void render(MatrixStack matrices, VertexConsumerProvider renderContext, int lightUv, E entity, float limbDistance, float limbAngle, float tickDelta, float age, float headYaw, float headPitch) {
boolean pegasus = (entity instanceof PlayerEntity && Pony.of((PlayerEntity)entity).getSpecies().canInteractWithClouds());
boolean icarus = UItems.PEGASUS_AMULET.isApplicable(entity);
if (icarus || pegasus) {
Identifier texture = pegasus ? PEGASUS_WINGS : ICARUS_WINGS;
VertexConsumer consumer = ItemRenderer.getArmorGlintConsumer(renderContext, RenderLayer.getEntityTranslucent(texture), false, false);
model.setAngles(entity, context.getModel());
model.render(matrices, consumer, lightUv, OverlayTexture.DEFAULT_UV, 1, 1, 1, 1);
}
}
static class WingsModel extends Model {
private final ModelPart root;
private final Wing[] wings;
public WingsModel() {
super(RenderLayer::getEntityTranslucent);
this.textureHeight = 23;
this.textureWidth = 24;
root = new ModelPart(this, 0, 0);
wings = new Wing[] {
new Wing(this, root, -1),
new Wing(this, root, 1)
};
}
public void setAngles(LivingEntity entity, BipedEntityModel<?> biped) {
root.copyPositionAndRotation(biped.torso);
for (Wing wing : wings) {
wing.setAngles(entity);
}
}
@Override
public void render(MatrixStack matrices, VertexConsumer vertexConsumer, int i, int j, float f, float g, float h, float k) {
root.render(matrices, vertexConsumer, i, j, f, g, h, k);
}
static class Wing {
ModelPart base;
ModelPart[] feathers;
int k;
Wing(Model model, ModelPart torso, int k) {
this.k = k;
base = new ModelPart(model, 0, 0);
base.setPivot(k * 2, 2, 2 + k * 0.5F);
base.addCuboid(0, 0, 0, 2, 10, 2);
feathers = new ModelPart[8];
for (int i = 0; i < feathers.length; i++) {
int texX = (i % 2) * 8;
ModelPart feather = new ModelPart(model, 8 + texX, 0);
feather.setPivot(0, 9, 0);
int featherLength = 21 - i * 2;
feather.addCuboid(-k * (i % 2) / 90F, 0, 0, 2, featherLength, 2);
base.addChild(feather);
feathers[i] = feather;
}
torso.addChild(base);
}
void setAngles(LivingEntity entity) {
if (entity instanceof PlayerEntity) {
Pony pony = Pony.of((PlayerEntity)entity);
float spreadAmount = pony.getMotion().getWingAngle();
base.pitch = 1.5F + 0.8F - spreadAmount / 9F;
base.yaw = k * (0.8F + spreadAmount / 3F);
spreadAmount /= 7F;
final float ratio = 4F;
for (int i = 0; i < feathers.length; i++) {
float spread = i/ratio + 1.5F;
spread -= spreadAmount * ratio;
spread += spreadAmount * i / ratio;
feathers[i].pitch = -spread;
feathers[i].yaw = k * 0.3F;
}
}
}
}
}
}

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