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Remove redundancy
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1 changed files with 24 additions and 26 deletions
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@ -8,41 +8,39 @@ import net.minecraft.item.Items;
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import net.minecraft.util.UseAction;
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public interface Toxics {
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Toxic FORAGED = register(UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE, Items.DANDELION, Items.BLUE_ORCHID, Items.RED_TULIP, Items.ORANGE_TULIP, Items.PINK_TULIP, Items.CORNFLOWER, Items.PEONY, Items.TALL_GRASS);
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Toxic RISKY_FORAGED = register(UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.FAIR, Items.ALLIUM, Items.WHITE_TULIP);
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Toxic DANGER_FORAGED = register(UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SEVERE, Items.POPPY);
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Toxic GRASS = register(Items.GRASS, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE, Toxin.NAUSEA);
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Toxic FERN = register(Items.FERN, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SEVERE, Toxin.STRENGTH);
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Toxic DEAD_BUSH = register(Items.DEAD_BUSH, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SEVERE, Toxin.NAUSEA);
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Toxic GRASS = register(UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE, Toxin.NAUSEA, Items.GRASS);
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Toxic AZUER_BLUET = register(UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE, Toxin.RADIOACTIVITY, Items.AZURE_BLUET);
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Toxic ROSE_BUSH = register(UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE, Toxin.DAMAGE, Items.ROSE_BUSH);
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Toxic FERN = register(UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SEVERE, Toxin.STRENGTH, Items.FERN);
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Toxic DEAD_BUSH = register(UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SEVERE, Toxin.NAUSEA, Items.DEAD_BUSH);
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Toxic OXEYE_DAISY = register(UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SEVERE, Toxin.BLINDNESS, Items.OXEYE_DAISY);
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Toxic LARGE_FERN = register(UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SEVERE, Toxin.DAMAGE, Items.LARGE_FERN);
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Toxic DANDELION = register(Items.DANDELION, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE);
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Toxic POPPY = register(Items.POPPY, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SEVERE);
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Toxic BLUE_ORCHID = register(Items.BLUE_ORCHID, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE);
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Toxic ALLIUM = register(Items.ALLIUM, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.FAIR);
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Toxic AZUER_BLUET = register(Items.AZURE_BLUET, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE, Toxin.RADIOACTIVITY);
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Toxic RED_TULIP = register(Items.RED_TULIP, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE);
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Toxic ORANGE_TULIP = register(Items.ORANGE_TULIP, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE);
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Toxic WHITE_TULIP = register(Items.WHITE_TULIP, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.FAIR);
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Toxic PINK_TULIP = register(Items.PINK_TULIP, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE);
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Toxic OXEYE_DAISY = register(Items.OXEYE_DAISY, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SEVERE, Toxin.BLINDNESS);
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Toxic CORNFLOWER = register(Items.CORNFLOWER, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE);
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Toxic RAW_MEAT = register(new Toxic(UseAction.EAT, FoodType.RAW_MEAT, Ailment.INNERT, Ailment.of(Toxicity.MILD)), Items.PORKCHOP, Items.BEEF, Items.MUTTON, Items.RABBIT, Items.CHICKEN);
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Toxic COOKED_MEAT = register(new Toxic(UseAction.EAT, FoodType.COOKED_MEAT, Ailment.INNERT, Ailment.of(Toxicity.MILD)), Items.COOKED_PORKCHOP, Items.COOKED_BEEF, Items.COOKED_MUTTON, Items.COOKED_RABBIT, Items.COOKED_CHICKEN);
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Toxic ROSE_BUSH = register(Items.ROSE_BUSH, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE, Toxin.DAMAGE);
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Toxic PEONY = register(Items.PEONY, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE);
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Toxic TALL_GRASS = register(Items.TALL_GRASS, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SAFE);
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Toxic LARGE_FERN = register(Items.LARGE_FERN, UFoodComponents.RANDOM_FOLIAGE, FoodType.VEGAN, UseAction.EAT, Toxicity.SEVERE, Toxin.DAMAGE);
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Toxic RAW_MEAT = register(new Toxic(UseAction.EAT, FoodType.RAW_MEAT, Ailment.INNERT, Ailment.of(Toxicity.MILD)), Items.PORKCHOP, Items.BEEF, Items.MUTTON, Items.RABBIT);
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Toxic COOKED_MEAT = register(new Toxic(UseAction.EAT, FoodType.COOKED_MEAT, Ailment.INNERT, Ailment.of(Toxicity.MILD)), Items.COOKED_PORKCHOP, Items.COOKED_BEEF, Items.COOKED_MUTTON, Items.COOKED_RABBIT);
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Toxic RAW_FISH = register(new Toxic(UseAction.EAT, FoodType.RAW_FISH, Ailment.INNERT, Ailment.of(Toxicity.FAIR)), Items.PUFFERFISH, Items.COD, Items.SALMON);
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Toxic RAW_FISH = register(new Toxic(UseAction.EAT, FoodType.RAW_FISH, Ailment.INNERT, Ailment.of(Toxicity.FAIR)), Items.PUFFERFISH, Items.COD, Items.SALMON, Items.TROPICAL_FISH);
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Toxic COOKED_FISH = register(new Toxic(UseAction.EAT, FoodType.COOKED_FISH, Ailment.INNERT, Ailment.of(Toxicity.FAIR)), Items.COOKED_COD, Items.COOKED_SALMON);
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static void bootstrap() {}
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static Toxic register(Item target, FoodComponent food, FoodType type, UseAction action, Toxicity toxicity) {
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return register(target, food, type, action, Ailment.of(toxicity), Ailment.of(Toxicity.LETHAL));
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static Toxic register(FoodComponent food, FoodType type, UseAction action, Toxicity toxicity, Item... items) {
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Toxic toxic = new Toxic(action, type, Ailment.of(toxicity), Ailment.of(Toxicity.LETHAL));
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for (Item i : items) {
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ToxicHolder holder = (ToxicHolder)i;
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holder.setToxic(toxic);
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holder.setFood(Objects.requireNonNull(food, i.getTranslationKey() + " food"));
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}
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static Toxic register(Item target, FoodComponent food, FoodType type, UseAction action, Toxicity toxicity, Toxin toxin) {
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return toxic;
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}
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static Toxic register(FoodComponent food, FoodType type, UseAction action, Toxicity toxicity, Toxin toxin, Item target) {
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toxin = Toxin.FOOD.and(toxin);
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return register(target, food, type, action, new Ailment(toxicity, toxin), new Ailment(Toxicity.LETHAL, toxin));
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}
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