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Add generalised roman numerals for player levels
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3 changed files with 4 additions and 1 deletions
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@ -61,6 +61,9 @@ dependencies {
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modApi "com.sollace:fabwork:${project.fabwork_version}"
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modApi "com.sollace:fabwork:${project.fabwork_version}"
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include "com.sollace:fabwork:${project.fabwork_version}"
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include "com.sollace:fabwork:${project.fabwork_version}"
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compileOnly files('lib/Romanizer-1.0.0.jar')
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include files('lib/Romanizer-1.0.0.jar')
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modCompileOnly "com.terraformersmc:modmenu:${project.modmenu_version}"
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modCompileOnly "com.terraformersmc:modmenu:${project.modmenu_version}"
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modCompileOnly "dev.emi:trinkets:${project.trinkets_version}"
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modCompileOnly "dev.emi:trinkets:${project.trinkets_version}"
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BIN
lib/Romanizer-1.0.0.jar
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BIN
lib/Romanizer-1.0.0.jar
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@ -143,7 +143,7 @@ public class SpellbookProfilePageContent extends DrawableHelper implements Spell
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font.draw(matrices, "Mana", -font.getWidth("Mana") / 2, y, SpellbookScreen.TITLE_COLOR);
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font.draw(matrices, "Mana", -font.getWidth("Mana") / 2, y, SpellbookScreen.TITLE_COLOR);
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font.draw(matrices, manaString, -font.getWidth(manaString) / 2, y += font.fontHeight, SpellbookScreen.TITLE_COLOR);
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font.draw(matrices, manaString, -font.getWidth(manaString) / 2, y += font.fontHeight, SpellbookScreen.TITLE_COLOR);
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Text levelString = I18n.hasTranslation("enchantment.level." + (currentLevel + 1)) ? Text.translatable("enchantment.level." + (currentLevel + 1)) : Text.literal(currentLevel >= 999 ? ">999" : "" + (currentLevel + 1));
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Text levelString = Text.literal(Romanizer.romanize(currentLevel + 1));
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matrices.translate(-font.getWidth(levelString), -35, 0);
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matrices.translate(-font.getWidth(levelString), -35, 0);
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matrices.scale(2F, 2F, 1);
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matrices.scale(2F, 2F, 1);
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