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Exclude spawn bonus chests from mimics
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1 changed files with 3 additions and 1 deletions
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@ -71,6 +71,7 @@ public class MimicEntity extends PathAwareEntity {
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return false;
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}
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// TODO: Local difficulty?
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int difficulty = world.getDifficulty().ordinal() - 1;
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float threshold = 0.35F * ((EnchantmentUtil.getLuck(0, player) / 20F) + 0.5F);
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return difficulty > 0 && world.random.nextFloat() < (difficulty / 3F) * threshold;
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@ -103,7 +104,8 @@ public class MimicEntity extends PathAwareEntity {
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&& lootTable.getValue().getPath().indexOf("village") == -1
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&& lootTable.getValue().getPath().indexOf("bastion") == -1
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&& lootTable.getValue().getPath().indexOf("underwater") == -1
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&& lootTable.getValue().getPath().indexOf("shipwreck") == -1;
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&& lootTable.getValue().getPath().indexOf("shipwreck") == -1
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&& !LootTables.SPAWN_BONUS_CHEST.equals(lootTable);
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}
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MimicEntity(EntityType<? extends MimicEntity> type, World world) {
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