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Fixed foods defaulting to being inedible for humans
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3d5fe40950
commit
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2 changed files with 5 additions and 1 deletions
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@ -11,7 +11,7 @@ public interface ToxicHolder {
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}
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}
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default Toxic getDefaultToxic() {
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default Toxic getDefaultToxic() {
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return getOriginalFoodComponent() == null ? Toxic.EMPTY : Toxics.FORAGE_EDIBLE;
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return getOriginalFoodComponent() == null ? Toxic.EMPTY : Toxics.EDIBLE;
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}
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}
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default void clearFoodOverride() {}
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default void clearFoodOverride() {}
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@ -14,6 +14,10 @@ public interface Toxics {
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Toxic SEVERE_INNERT = Toxic.innert(Toxicity.SEVERE);
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Toxic SEVERE_INNERT = Toxic.innert(Toxicity.SEVERE);
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Toxic EDIBLE = register("edible", new Toxic.Builder(Ailment.INNERT)
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.with(Race.CHANGELING, of(FAIR, LOVE_SICKNESS))
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);
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Toxic FORAGE_EDIBLE = register("forage_edible", new Toxic.Builder(Ailment.INNERT)
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Toxic FORAGE_EDIBLE = register("forage_edible", new Toxic.Builder(Ailment.INNERT)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.food(UFoodComponents.RANDOM_FOLIAGE)
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.with(Race.HUMAN, of(LETHAL, FOOD_POISONING))
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.with(Race.HUMAN, of(LETHAL, FOOD_POISONING))
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