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Fixed anvil sound not playing when hitting celestia on the head
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1 changed files with 2 additions and 1 deletions
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@ -11,6 +11,7 @@ import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.Item;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.sound.SoundCategory;
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import net.minecraft.util.Hand;
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import net.minecraft.util.Hand;
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import net.minecraft.util.TypedActionResult;
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import net.minecraft.util.TypedActionResult;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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@ -37,7 +38,7 @@ public class DragonBreathScrollItem extends Item {
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if (count == 1 && "dings_on_celestias_head".equals(counterName)) {
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if (count == 1 && "dings_on_celestias_head".equals(counterName)) {
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UnicopiaWorldProperties properties = UnicopiaWorldProperties.forWorld((ServerWorld)world);
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UnicopiaWorldProperties properties = UnicopiaWorldProperties.forWorld((ServerWorld)world);
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properties.setTangentalSkyAngle(properties.getTangentalSkyAngle() + 15);
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properties.setTangentalSkyAngle(properties.getTangentalSkyAngle() + 15);
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player.playSound(USounds.Vanilla.BLOCK_ANVIL_HIT, 0.3F, 1);
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world.playSound(null, player.getBlockPos(), USounds.Vanilla.BLOCK_ANVIL_HIT, SoundCategory.NEUTRAL, 0.3F, 1);
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}
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}
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});
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});
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DragonBreathStore.get(world).put(recipient, payload.split(1));
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DragonBreathStore.get(world).put(recipient, payload.split(1));
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