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Fixed fruit dropping more than they're supposed to (should only happen if you have fortune!!!)
Also removed the placeholder plunder vine drops.
This commit is contained in:
parent
a1ed8e5319
commit
e819678307
1 changed files with 17 additions and 17 deletions
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@ -55,7 +55,8 @@ import net.minecraft.util.StringIdentifiable;
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public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
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private static final ConditionalLootFunction.Builder<?> FORTUNE_BONUS = ApplyBonusLootFunction.binomialWithBonusCount(Enchantments.FORTUNE, 0.5714286F, 3);
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private static final ConditionalLootFunction.Builder<?> BASE_PRESERVING_FORTUNE_BONUS = ApplyBonusLootFunction.binomialWithBonusCount(Enchantments.FORTUNE, 0.8714286F, 0);
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private static final ConditionalLootFunction.Builder<?> CROPS_FORTUNE_BONUS = ApplyBonusLootFunction.binomialWithBonusCount(Enchantments.FORTUNE, 0.5714286F, 3);
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public UBlockLootTableProvider(FabricDataOutput output) {
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super(output);
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@ -108,8 +109,8 @@ public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
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});
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addDrop(UBlocks.GOLDEN_APPLE, LootTable.builder().pool(LootPool.builder()
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.rolls(exactly(1))
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.with(applyStateCondition(UBlocks.GOLDEN_APPLE, EnchantedFruitBlock.ENCHANTED, false, applyExplosionDecay(UBlocks.GOLDEN_APPLE, ItemEntry.builder(Items.GOLDEN_APPLE))).apply(FORTUNE_BONUS))
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.with(applyStateCondition(UBlocks.GOLDEN_APPLE, EnchantedFruitBlock.ENCHANTED, true, applyExplosionDecay(UBlocks.GOLDEN_APPLE, ItemEntry.builder(Items.ENCHANTED_GOLDEN_APPLE))).apply(FORTUNE_BONUS))
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.with(applyStateCondition(UBlocks.GOLDEN_APPLE, EnchantedFruitBlock.ENCHANTED, false, applyExplosionDecay(UBlocks.GOLDEN_APPLE, ItemEntry.builder(Items.GOLDEN_APPLE))).apply(BASE_PRESERVING_FORTUNE_BONUS))
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.with(applyStateCondition(UBlocks.GOLDEN_APPLE, EnchantedFruitBlock.ENCHANTED, true, applyExplosionDecay(UBlocks.GOLDEN_APPLE, ItemEntry.builder(Items.ENCHANTED_GOLDEN_APPLE))).apply(BASE_PRESERVING_FORTUNE_BONUS))
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));
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List.of(UBlocks.GREEN_APPLE_LEAVES, UBlocks.SOUR_APPLE_LEAVES, UBlocks.SWEET_APPLE_LEAVES, UBlocks.GOLDEN_OAK_LEAVES).forEach(block -> addDrop(block, this::fruitLeavesDrops));
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addDrop(UBlocks.MANGO_LEAVES, block -> leavesDrops(block, UTreeGen.MANGO_TREE.sapling().get(), 0.025F, 0.027777778F, 0.03125F, 0.041666668F, 0.1F)); // same chance as jungle
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@ -177,13 +178,13 @@ public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
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addDrop(UBlocks.BANANAS, LootTable.builder()
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.pool(addSurvivesExplosionCondition(UBlocks.BANANAS, LootPool.builder()
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.rolls(exactly(1))
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.with(item(UItems.BANANA, between(6, 12F)).apply(FORTUNE_BONUS))
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.with(item(UItems.BANANA, between(6, 12F)).apply(CROPS_FORTUNE_BONUS))
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)));
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addDrop(UBlocks.PINEAPPLE, LootTable.builder()
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.pool(addSurvivesExplosionCondition(UBlocks.PINEAPPLE, LootPool.builder()
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.rolls(exactly(1))
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.with(item(UItems.PINEAPPLE, between(6, 12F))
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.apply(FORTUNE_BONUS)
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.apply(BASE_PRESERVING_FORTUNE_BONUS)
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.conditionally(BlockStatePropertyLootCondition.builder(UBlocks.PINEAPPLE).properties(StatePredicate.Builder.create()
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.exactMatch(Properties.BLOCK_HALF, BlockHalf.TOP)
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.exactMatch(Properties.AGE_7, Properties.AGE_7_MAX))))
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@ -191,8 +192,8 @@ public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
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addDrop(UBlocks.ROCKS, applyExplosionDecay(UBlocks.ROCKS, LootTable.builder()
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.pool(applyStateCondition(UBlocks.ROCKS, Properties.AGE_7, Properties.AGE_7_MAX, LootPool.builder()
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.rolls(exactly(1))
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.with(ItemEntry.builder(UItems.WEIRD_ROCK).conditionally(RandomChanceLootCondition.builder(0.25F)).apply(FORTUNE_BONUS))
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.with(ItemEntry.builder(UItems.ROCK).apply(FORTUNE_BONUS))))
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.with(ItemEntry.builder(UItems.WEIRD_ROCK).conditionally(RandomChanceLootCondition.builder(0.25F)).apply(CROPS_FORTUNE_BONUS))
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.with(ItemEntry.builder(UItems.ROCK).apply(CROPS_FORTUNE_BONUS))))
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.pool(LootPool.builder()
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.rolls(exactly(1))
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.with(ItemEntry.builder(UItems.PEBBLES)))
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@ -200,16 +201,15 @@ public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
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addDrop(UBlocks.GOLD_ROOT, applyExplosionDecay(UBlocks.GOLD_ROOT, LootTable.builder()
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.pool(LootPool.builder().with(ItemEntry.builder(Items.GOLDEN_CARROT)))
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.pool(applyStateCondition(UBlocks.GOLD_ROOT, CarrotsBlock.AGE, 7, LootPool.builder())
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.with(ItemEntry.builder(Items.GOLDEN_CARROT).apply(FORTUNE_BONUS)))));
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.with(ItemEntry.builder(Items.GOLDEN_CARROT).apply(CROPS_FORTUNE_BONUS)))));
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/*
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addDrop(UBlocks.PLUNDER_VINE, applyExplosionDecay(UBlocks.PLUNDER_VINE, LootTable.builder()
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.pool(LootPool.builder().rolls(exactly(4))
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.with(ItemEntry.builder(Items.STICK))
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.with(ItemEntry.builder(Items.DEAD_BUSH)))
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.pool(LootPool.builder().rolls(exactly(1))
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.pool(LootPool.builder().rolls(exactly(1)).conditionally(RandomChanceLootCondition.builder(0.25F))
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.with(ItemEntry.builder(Items.STICK))
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.with(ItemEntry.builder(Items.DEAD_BUSH))
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.with(ItemEntry.builder(UItems.GRYPHON_FEATHER)))
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.with(ItemEntry.builder(UItems.GRYPHON_FEATHER).conditionally(RandomChanceLootCondition.builder(0.2F))))
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));
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*/
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// hay
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addDrop(UBlocks.HAY_BLOCK, b -> edibleBlockDrops(b, Items.WHEAT));
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@ -231,7 +231,7 @@ public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
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.with(ItemEntry.builder(baseCrop.getSeedsItem()))))
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.pool(applyStateCondition(baseCrop, baseCrop.getAgeProperty(), baseCrop.getMaxAge(), LootPool.builder()
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.rolls(exactly(1))
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.with(ItemEntry.builder(baseCrop.getSeedsItem()).apply(FORTUNE_BONUS)))));
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.with(ItemEntry.builder(baseCrop.getSeedsItem()).apply(CROPS_FORTUNE_BONUS)))));
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SegmentedCropBlock stage = baseCrop;
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while ((stage = stage.getNext()) != null) {
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@ -295,14 +295,14 @@ public class UBlockLootTableProvider extends FabricBlockLootTableProvider {
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.rolls(exactly(1))
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.with(ItemEntry.builder(shell))
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.apply(ShellsBlock.COUNT.getValues(), count -> applyStateCondition(block, ShellsBlock.COUNT, count, SetCountLootFunction.builder(exactly(count))))
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.apply(FORTUNE_BONUS)));
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.apply(BASE_PRESERVING_FORTUNE_BONUS)));
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}
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public LootTable.Builder fortuneBonusDrops(ItemConvertible drop) {
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return LootTable.builder().pool(addSurvivesExplosionCondition(drop, LootPool.builder()
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.rolls(exactly(1))
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.with(ItemEntry.builder(drop).apply(FORTUNE_BONUS))));
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.with(ItemEntry.builder(drop).apply(BASE_PRESERVING_FORTUNE_BONUS))));
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}
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public static ConstantLootNumberProvider exactly(float n) {
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